Aleshandre
First Post
There was a bulletpoints that explains the conversion of weapons to Modern from SW and back. There is also an Unearthed Arcana exerpt that fully explains hp to vp/wp conversion including threat ranges and multipliers.
Using AP's to confirm a critical hit isn't in the definition of AP's from d20 Modern.
There is also an Unearthed Arcana exerpt that fully explains hp to vp/wp conversion
including threat ranges and multipliers.
I don't really see the Modern to SW conversion in that article- firearms are certainly implied, but not a general formula.
My current thinking is that the x3 crit-weapons do +2 Wound Damage on Criticals and the x4 crit-weapons do +4 Wound Damage.
GlassJaw said:On a similar topic, does anyone think the VP/WP system places too much emphasis on crits? I like the VP/WP system on paper but haven't seen it much in practice. I'm just wondering if all the players will grab the biggest crit weapon they can find, get Imp Crit as soon as they can, and save all their AP's to confirm crits.
MDT tends to be a little more heroic and a little more flexible, and tends to play more like a d20 game.
Here's why I make those 3 statements.
On the other hand, using WP means you always have to fear that one big shot, which, as I stated above, makes you just as fearful of a crit at 10th level as you were at 1st.
Some people might like that, but I like my high-level characters to feel, well, high level.
Perhaps you'd like the Damage Save system from Mutants & Masterminds or Blue Rose then.GlassJaw said:My main problem with the MDS is that it's either all or nothing. You either make your save and continue like nothing happened or you're down for the count in one fell swoop. There's no middle ground.
GlassJaw said:The question is what to do about weapons with higher multipliers. There are essentially two choices: 1. keep the crit at 20 and increase their multiplier (so a x3 weapon would become a x2 weapon) or 2. increase the threat range by 1 (so a x3 weapon would crit on a 19-20).
I'm not familiar with Dragonquest but what I was thinking of doing is to completely remove autohits. A 20 is not an automatic hit. If you roll a 20 and it would hit normally, you can spend an AP to confirm it. I'm also thinking about using opposed rolls. So you might roll a 20 but if your enemy has a high defense, there is a chance his result will be better than yours. More rolling also means more things to spend AP's on.![]()
GlassJaw said:My main problem with the MDS is that it's either all or nothing. You either make your save and continue like nothing happened or you're down for the count in one fell swoop. There's no middle ground. The VP/WP system can emulate taking a bullet or getting cut with a blade better than a traditional hp system, with or without a MDS.