genshou
First Post
As with normal hit points, when your Constitution goes down (either truly or effectively for the purpose of determining hp/vp only), it lowers both your maximum and current points. Let's use the numbers from before:
8th-level Fighter
Base vp + Con bonus vp: 48 + 24 = 72
Con: 16
You've taken 24 vitality damage, reducing your total to 48. Then, a foe scores a critical hit against you, dealing 8 points of Wound damage. If we use GlassJaw's option of the attack dealing both wound and vitality damage, your current vp is reduced to 40. You also drop from 16 wp to 8, so you have an effective Con score of 8 for the purpose of determining your max vitality points at the end of the fight.
For simplicity's sake, let's say you take no further damage in the encounter. Now, because you have suffered a -4 penalty to your effective Con modifier for the purpose of vp, your current and maximum vp drop by 4 per HD, in this case 24. So, you are reduced to 24 vp (16 with GlassJaw's rules variant) with a maximum of 48. The current and maximum would rise equally as your effective Con modifier increased (due to healing of wound damage).
Here's a question, though. What if you'd taken 49 vitality damage before the wound was struck? Then, your vp end up as -1 vp at the end of the encounter (-9 with GlassJaw's system). Since you weren't mechanically dealt that wound damage in the encounter itself, you could rule that the extra vitality loss was meaningless and just pop it back up to 0 current vp. Alternatively, you could consider the negative vp to be "extra damage the hero didn't even realize they had taken at the time or simply weren't affected by yet," and let it reduce wound points further. However, this would also drop the effective Con score again, leading to a rather large amount of wound damage. This could lead to some cool Boromir-ish cinematic action, but weakens the benefit of having vitality points to protect you in the first place.
I'd appreciate feedback on either idea I've presented.
8th-level Fighter
Base vp + Con bonus vp: 48 + 24 = 72
Con: 16
You've taken 24 vitality damage, reducing your total to 48. Then, a foe scores a critical hit against you, dealing 8 points of Wound damage. If we use GlassJaw's option of the attack dealing both wound and vitality damage, your current vp is reduced to 40. You also drop from 16 wp to 8, so you have an effective Con score of 8 for the purpose of determining your max vitality points at the end of the fight.
For simplicity's sake, let's say you take no further damage in the encounter. Now, because you have suffered a -4 penalty to your effective Con modifier for the purpose of vp, your current and maximum vp drop by 4 per HD, in this case 24. So, you are reduced to 24 vp (16 with GlassJaw's rules variant) with a maximum of 48. The current and maximum would rise equally as your effective Con modifier increased (due to healing of wound damage).
Here's a question, though. What if you'd taken 49 vitality damage before the wound was struck? Then, your vp end up as -1 vp at the end of the encounter (-9 with GlassJaw's system). Since you weren't mechanically dealt that wound damage in the encounter itself, you could rule that the extra vitality loss was meaningless and just pop it back up to 0 current vp. Alternatively, you could consider the negative vp to be "extra damage the hero didn't even realize they had taken at the time or simply weren't affected by yet," and let it reduce wound points further. However, this would also drop the effective Con score again, leading to a rather large amount of wound damage. This could lead to some cool Boromir-ish cinematic action, but weakens the benefit of having vitality points to protect you in the first place.
I'd appreciate feedback on either idea I've presented.
