Throw a flask of alchemist's fire as a grenadelike weapon.
On the round following a direct hit, the target takes an additional 1d6 points of damage.
That is very much open for debate, actually, IIRC, there have been contradictory rulings from WotC customer support on this.LokiDR said:You can both crit and sneak attack with alchemist's fire. You must hit the opponent's touch AC to damage them other than splash.
I don't see anything wrong with a houserule that gives an extra 2 points of damage on a crit with a (hard) grenadelike weapon. The main sticking point is really whether the *content* causes any crit or sneak attack damage. That's an issue of several d6 of damage, not just an extra 2 points...diaglo said:you bean the target with your flask and confirm the threat. the flask does 1hp of damage for the hit (minimum damage for any hit) plus 1 hp of damage for the crit. plus breaking and then only normal damage for the contents.
i wasn't thinking of giving the contents as a crit. but that is where our discussion in our game varied.
Conaill said:I don't see anything wrong with a houserule that gives an extra 2 points of damage on a crit with a (hard) grenadelike weapon.
Conaill said:
That is very much open for debate, actually, IIRC, there have been contradictory rulings from WotC customer support on this.
Until we see something more official in the FAQ it's pretty much up to your DM to decide how to run this. In the campaign I'm currently in, we've decided that sneak attacks with Alchemist's Fire would only work on an opponents that is large enough that you can specifically target a vital organ (remember, AF splashes in a 5' radius... it is not a precision weapon!). A dragon's eye would be a legitimate target for a sneak attack with a grenade-like wepoan, for example...