Xombie Master
First Post
If, in your world, a Barbarian could train to become a ninja then allow it. It's not powergaming to come up with an odd character idea. To check for powergaming, observe how the player spends his skill points and make some suggestions. Make sure he puts some in skills that show a character with diverse training. A barbarian may have to have Concentration to show his ability to focus on his training. Or perhaps he needed some diplomacy to convince the order to train him. Maybe he needed Gather Information to locate the school before he could seek to learn ninjitsu. This even can apply to feats, tell him he should consider feats like dodge, and combat expertise over power attack and cleave, showing his characters penchant for agility. Every skill point, and feat should reflect on your characters attitude and personality. If he prefers the shadows, than power attack and cleave may be inappropriate (from a roleplaying standpoint.) I find that powergamers loathe spending skill points in skills that don't apply to the physical side of DnD. They like bluff for it's combat applications but ignore concentration or Knowledge skills like the plague. How you play it is the thing.
That's the problem, people seem too quick to label something powergaming. In the event of an odd character sit down with the player during character creation and discuss his plans. You should be able to easily see whether the player just wants to roleplay abilities, or rollplay abilities.
Hope this helps, later.
That's the problem, people seem too quick to label something powergaming. In the event of an odd character sit down with the player during character creation and discuss his plans. You should be able to easily see whether the player just wants to roleplay abilities, or rollplay abilities.
Hope this helps, later.