Re: Bonii
Steverooo said:
AC will now benefit from both Armor and Shield Bonuses, to both of which may be added Enhancement Bonuses... I would break "Enhancement Bonuses" down into (Magical) Enhancement Bonuses, and Material Bonuses... and no, I would NOT let them stack! A +2 Mithril sowrd IS superior to a +2 "normal" one, due to its material bonuses.
Well, as mithril only costs "per pound" for nonarmor items, and the sole benefit you'd get form Mithril in a weapon is beign lighter and more durable, stacking material and magic benefits isn't an issue in such a case.
An Adamantine one even more so, due to having TWO chances to bypass DR (magical and adamantine).
Only in 3.5; in 3.0, that is not the case. In 3.0, a +2 sword, a nonmagicak adamantine sword, a +1 adamantine sword, anda +2 adamantine sword, all penetrate DR
exactly the same: as a +2 sword.
In either case, the sword gets higher "armor" vs sundering, more HP, and higher saves... This is sufficient bonus, WITHOUT adding any Materials Bonus!
Except that a large part fo what you are paying for, in the case of adamantine, is that +2 enhancement to hit and damage. Why shouldn't
that stack with magic? You're PAYING for both, you shoudl GET both.
I'm sorry, but 9,000gp added on to a longsword, is a WEE bit much for
just increased Sunder resistance -- double hardness and +1/3 hitpoints. As for saves -- adamantine or iron, there's no difference. Heck, adamantine or PAPER, saving throws are the same: an unattended nonmagical item always fails. A magic item
regardless of material gets saves of 2 + (one-half caster level). Material is irelevant for saves.
But seriously, let's look at this. Two +2 longswords, one made of iron, the other of adamantine.
The iron sword costs 8,315gp; it has +2 to hit, +2 damage, a hardness of 12, and 7hp.
The adamantine sword costs 17,315gp. It has +2 to hit, +2 damage, a hardness of 22, and 8hp (the default is to always round fractions DOWN, and 1/3 of 5 is less than two).
So, we've paid about 9,000gp, for what? 10 hardness and ONE measley hit point? No; I'm sorry, I just don't buy it.
Especially since you'd pay 6,000gp less for essentially the SAME benefit on a dagger +2 !! Okay, teh dagger wouldn't get a bonus hp, but it would get the only OTHER benefit that doesn't (by 3.0 core rules) stack with it's magic -- the entiretyof the +10 hardness.
It just doesn't make sense. If you pay for something, then you GET that something. Common sense, logic, and
fair game balance. X ability is worth Y gold, fine .... but that means Y gold buys X ability
every time you are allowed to pay the Y gold!