More sensible yet would be Dex save to avoid in the first place, Con save to shrug off later.I mean, that's funny as hell. LOL
How I would resolve it, though, is that it seems to me that the carrion crawler ability is more specific than the more general paralyzation rules. It seems clear from the specific ability that you can continue to make dex saves that are possible to succeed at and break the poison/paralysis.
Edit: It would have made more sense as a con save in any case.
This one irritates me, but it's an invisible error. You're not going to spot it easily. (I pointed this stat block to one of my rules lawyers, and he didn't spot it, despite normally being all over this sort of stuff).As a sometimes editor and proofreader of RPG books, I can assure you that errors are not unique to WotC products. I've had the good fortune to work with many talented folks and even the best of them sometimes get things wrong.
Still doesn't answer why someone's degree of dexterity has anything to do with resisting poison once that poison has taken hold.....I have issues with the MM that seem to stem from lack of oversite, but this example is not one of them. To me it is clear that paralyzing is secondary to the poison condition and the save every turn applies to the poison condition. If the poison condition ends, so does the paralyzing condition.
I'm really tempted to give the standard answer of "They had something that worked, and they changed it to something that didn't work!"What bothers more is the wording of it now. Not just with the Carrion Crawler, but that's how they are doing every creature ability with that particular format. This:
Paralyzing Tentacles. Dexterity Saving Throw: DC 12, one creature the carrion crawler can see within 10 feet. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.
Does not read very intuitively to me. The 2014 version is much easier to read and parse.
People whose muscles twitch faster get rid of paralysation faster, obviously!Still doesn't answer why someone's degree of dexterity has anything to do with resisting poison once that poison has taken hold.....
I agree with your assessment Merric. If they want to go the "one roll" route, then just make a Con save to begin with. You can easily imagine that if you are engaged in melee, you're going to be exposed to a bunch of tentacles and their poison. As a DM, I can narrate that well enough, even though I liked the 2014 version better.
I certainly agree that things can be missed, but they still haven't errata'd one big oversight from the (shameful) Spelljammer release which irks me to this day:It’s an oversight they should have had the future save be a con save. Will probably get errata. Proof readers are sadly not perfect.