D&D 5E Is Anyone Unhappy About Non-LG Paladins?

Are you unhappy about non-LG paladins?

  • No; in fact, it's a major selling point!

    Votes: 98 20.5%
  • No; in fact, it's a minor selling point.

    Votes: 152 31.7%
  • I don't care either way.

    Votes: 115 24.0%
  • Yes; and it's a minor strike against 5e.

    Votes: 78 16.3%
  • Yes; and it's a major strike against 5e!

    Votes: 18 3.8%
  • My paladin uses a Motorola phone.

    Votes: 18 3.8%

GSHamster

Adventurer
I would prefer it if the base class had been called Champion, and the specific LG variant named Paladin.

Paladins are LG in my books, but there's room for Paladin-like classes of different alignments. They're just not Paladins.
 

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I'm A Banana

Potassium-Rich
I'm pretty cool with it because it's PH material.

It's optional.

If paladins themselves are optional, then of course what alignment restrictions there are on them (or not) are optional, too.

IMC, it'll depend on how a character wants to go about trying to be one and what organizations exist to teach it.
 



Storminator

First Post
I'd also not consider many of King Arthur's knights to be LG. I think the honorable knight trope has a wide enough range in history, literature, and of course modern fantasy, to be comfortable without an alignment requirement.

I think it's a pretty fair reading of the Arthur stories to say most of his knights weren't paladins. Isn't that what makes Lancelot stand out?

PS
 

GX.Sigma

Adventurer
As someone who likes LG-only Paladins, I like 5e's solution. The flavor text really strongly implies lawful good, but there's no rules text saying you need to be lawful good. DMs can enforce the flavor text if they want ("Look, it says right here you're sworn to a code of justice and virtue!"). So it essentially makes it a DM-option, but not in a way that players will resent.

I mean, imagine they had good and evil options for the paladin, and a little sidebar saying "Note: Your DM might restrict these options." If the DM restricts it, then it feels like the DM is taking away the PCs' toys. But the way it's done now, it's more of a thing where the player has to ask the DM: "So, how strictly are you going to enforce the RP restrictions?"

It sets the expectation at a different level.
 

Olfan

First Post
I'm a fan of LG paladin. I'm from the older editions where the reward for playing to the strict LG code was the abilities of the paladin. This edition I'm sure was created with balance in mind, so the advantage given to the paladin isn't really a thing anymore. That said, I understand why they released it from the restriction, but I'll most likely enforce it in my own games.
 



DDNFan

Banned
Banned
Personally, I would have liked Holy Warrior as a class and the LG Paladin as a subclass.

I have several issues with LG paladins. One is that your deity is your same or similar alignment as you, if you are a cleric. So why be lawful if you are a paragon of your deity's whims?

If your god is LE or CN, and you are an avatar of that god, you should be a champion of their ethos. So if they design Paladin with Oath of Justice to be defined as the classic LG paladin, that should be explicitly restricted to LG or LE or LN gods. But they aren't. So they're trying to achieve independence of the alignment system having any repercussions, while also trying to force a strong alignment ethos by skirting it entirely.

It is beyond stupid. If you're LG, the be an LG paladin of an LG god. If there is such a thing as a NG, CG, or LE or CE "paladin", those should be defined by appropriate subclasses where there are actual rewards for behaving in such a way. Most people who try to play LG paladins in my experience basically play them as NG or even LN, which is fine, but it's bad game design to force them to chose an inappropriately aligned subclass to your vision. Adhering to a code, any code, is a lawful endeavour. Can you even do such a thing if you a chaotic person? It's doubtful.

Paladins don't really make sense without an ethos. To have an ethos, a code, and derive benefits from it, requires a tradeoff for violating it. If you're a "barbarian" champion of the war god "Crom", you should derive your powers from any chance to wage war or settle conflicts through violence, regardless of the ultimate goal's merits. That's not the same as a LG paladin who tries to do the right thing but has to settle to the "good enough" thing because the right thing would mean they commit suicide. And no reasonable god can demand or expect that of their mortal followers. Or if they do, they should reward their faith with even better powers than some willy nilly fighter.

The entire original design of a paladin is, you trade off roleplaying restrictions for combat benefits. Many people decided this was un-fun, and wanted to have game benefits while still acting like murder hobos. To me, this means picking a CN subclass of paladin, one which is balanced vs fighters. The LG paladin should have awesome stuff, but an awesomely harsh penalty for ever even thinking about acting like a corrupt murder hobo.

It seems that Wizards believe that their other RP aids like backgrounds or their new-fangled stuff are superior to alignment. Alignment is fairly simple, but nonetheless flexible enough to allow real growth. If you are in a group of like-minded heros, playing a palading isn't a nuisance. If you have a sadistic rogue in your group, it's beyond annoying, for the entire group including the DM. I refuse to participate in such a scenario ever again. If we have a sadistic rogue in our group, either add a CG paladin subclass who could let most things slide, or I'll just pick a different class.

Either way the alignment restrictions for paladins should have mechanical effect otherwise the entire alignment system is a waste of paper and killing trees for no good reason. Don't write rules that nobody uses, or no class or spells refer to. It's just a waste of time.

Have a coherent, consistent design vision for your game, or get off the pot and let adults who have a clue and a backbone take the helm for 6th ed. I saw a half-orc "paladin" in my last Encounters game play the most ridiculously selfish, cowardly, and non-heroic character I've ever seen, and the DM said and did nothing about it, beceause there were no rules support.

Basically 5th ed (and 4th), it's okay to murder children with your divine smite without limit because there is no way the DM can limit your abilities. Alignment is BS and has zero design space or force of effect in 5th ed.
 

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