Is Blizzards on to something?

You cannot do most instances alone. You need a team.
To be part of a successful team that can do instances and endgame content, you need leet gear.
To get leet gear, you need to participate in raids or the arena.
To succeed in raids or the arena, you need leet gear.
To get leet gear for raids/arena, you quest in instances.
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To be able to change your character skill trees, you need gold.
To get gold, you need to farm materials and play the Auction House.

Farming materials takes a LOT of time. Time you could be raiding or doing instances.

This is why I quit WoW.

But the next expansion allows Goblins as a playable race, so there's hope yet.
 
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D&D characters are virtuosos at what they do. And I really, really don't think there are a lot of people walking around who are 1st violin of the New York Philharmonic, just won the Oscar for best actor, AND spend the fall as NFL starting quarterbacks . . .

In 3e and 4e, everyone CAN do most skills, with very little talent at them -- but you need to be a specialist to perform like one.

EGOT! EGOT!!!! Emmy, Grammy, Oscar, Tony!

Come on, you don't watch 30 rock?!

But yeah, you can't get one PC to be good at all of the tasks. Not specialized. It's not good for a group-focused game.

However, in Unearthed Arcana there is that adventurer class (I think) where it's expected that you'll be a solo player. Basically you get a few spells, and you can fight and sneak and suchnot.

Does anyone remember those old choose your own adventure-style books where you could set the power levels for different abilities? You'd flip around the book and decide what you could do based on what you had or rolled with dice. You could be good at fighting and spellcasting.

Also: Mutants & Masterminds. 'nuff said.
 

EGOT! EGOT!!!! Emmy, Grammy, Oscar, Tony!

Come on, you don't watch 30 rock?!

I don't, but I recognized EGOT: Phillip Michael Thomas (Det. Ricardo Tubbs of Miami Vice TV show fame) coined that acronym back in the 1980s when asked what his goals in the entertainment biz were.
 

You cannot do most instances alone. You need a team.
To be part of a successful team that can do instances and endgame content, you need leet gear.
To get leet gear, you need to participate in raids or the arena.
To succeed in raids or the arena, you need leet gear.
To get leet gear for raids/arena, you quest in instances.
BACK TO TOP.

I think you over-estimate the difficulty of most 5-man instances, especially now. Some of the endgame 5-mans in vanilla were slightly difficult. But since then non-heroic 5-mans are mostly trivial if your tank knows what he's doing. Heck, a lot of the heroics are barely more than that unless you're gunning for some of the more esoteric Achievements.

Heck, I recently logged back in with my paladin for the first time in months (still wearing Naxx gear), and ran the "new" 5-mans with guild mates who have been running Icecrown. They were firmly convinced we were screwed since both myself (tank) and the healer were massively undergeared in their estimation. They were running this place entirely with people 2-3 tiers of gear above us since even accumulating heroic badges is enough for that nowadays. We cleared the notorious zergfest in the third wing "cleaner than I've ever seen it done" according to two of them, though we did lose a mage because I slipped on picking up one hunter.

I wouldn't run a raid above Ulduar with my current gear, but a few weeks of 5-mans would give me two full tiers of gear. The treadmill has been very much obviated. If I had even a little time to devote regularly to the game and a willingness to PUG Naxx for badges, I could probably be back to running top end raids within 3 weeks.

They also increased the gold you get while leveling and such. Gold is never really an issue anymore.
 

You cannot do most instances alone. You need a team.
To be part of a successful team that can do instances and endgame content, you need leet gear.
To get leet gear, you need to participate in raids or the arena.
To succeed in raids or the arena, you need leet gear.
To get leet gear for raids/arena, you quest in instances.
BACK TO TOP
How recently was this? Since the Dungeon Finder came out, it got a lot easier to find groups and made it a lot easier to get gear out of heroics. Plus, Storm Peaks and Icecrown quest blues are great starter heroics gear.

To be able to change your character skill trees, you need gold.
To get gold, you need to farm materials and play the Auction House.

Farming materials takes a LOT of time. Time you could be raiding or doing instances.
You mean dual spec? I didn't have a problem getting the gold for it. You shouldn't have a problem if you just go quest and sell the reward items you don't need, which is 90% of them. Then, after you hit 80, quest through the Storm Peaks and Icecrown and you'll have enough money for epic flying.
 

Sounds to me more like WoW is just adding more munchkining to an already overmunchkined game... PS - just canceled my sub in favor of pen and paper rpgs, and XBox games that I don't feel guilty for not constantly playing.
 

Sounds to me more like WoW is just adding more munchkining to an already overmunchkined game.

Depends on your view. If all you care about is access to more powerful items, then yes, the new model is more "Munchkin". But I put it to you that items are a red herring. The opportunity to see new content is the actual draw, or should be.

The original model for WoW was a very aggressive time sink. You level to 60. 5% or so of people successfully make the transition to endgame content, which is half the game and 90% of the interesting content. The other 95% of players either stop playing or go level another class. Or do something entirely inane like farm materials just so they can sell them on the AH for imaginary gold.

That model sucks for everyone who's not in the top 5%. It also sucks for a large percentage of that 5% because there's this inflated sense of competition between guilds leads to all kinds of anti-social behavior.

The PnP comparison would be this: You're only allowed to level past level 10 if you and 5 other people are willing and able to play in a Living Campaign 3-6 nights a week. If you lose one of the 5 people in your group, they take away your books until you get a new person, and that person has to level up "naturally" before they'll give you your books back.

Why people defend that as a fun model I'll never know.

The new WoW model means 95% of the people get to see a large percentage of the endgame content. But there's still a tiered system that favors the hardcore gamer, but if you're willing to put in a night or two a week with your casual friendly guild or a couple nights a week with some PUGs, you should be able to see most or all of the fights in at least some version. Plus, my wife and I can log in with our characters and simply get into a dungeon with some random people quickly, if we feel like a dungeon. Used to be the only ways to do that were arduous, and you spent more time assembling the group than running the content. And that just for a 5-man. I used to lead 40, 20, 25, and 10 man raids across Vanilla, BC, and early LK. The people herding necessary was anti-fun. Spending months stroking egos and shuffling schedules in order to get a cohesive enough group to reliably down bosses..... ugh. Yeah, first kills on Vashj and Kael pre-nerf were pretty dandy rushes of happy brain chemicals, but for every one of those there way a Huhuran that wasn't even fun when we won. And there were always those nights where we look at the group we've managed to field and say.... "We're screwed." At least now we would be able to look at the group and decide amongst the officers "This group can handle hard modes" or "This group needs to do regular mode and pray."

It has all kinds of new problems. The dungeon finder is a mechanical success and a social disaster. Raid PUGs are quashing a great many of the casual guilds entirely. But "letting your playerbase see at least some version of all the content you spent 3 years designing" is a rather different proposition than "Munchkinism" on the face of it.
 

How would you get a group together to, say, go after the first uber-dragon which I have yet to see... in fact, I have yet to run any instance higher than 30 (expect Uldaman, cuz it's awesome) and I have a Tauren Druid 71 (I think).
 
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The best method is still to join a guild, IMO. Running with consistent people (or some percentage of consistent people) is still the best thing going.

But if you can't or don't want to, there are pick up groups going to all the level 80 content constantly, even on my backwater server. The older raids.... rarely. And when people do them, they tend to want really fast runs, so they tend to take mostly top level people.

Dungeoning on the way up with the new Dungeon Finder is easy. Longest wait we've had to get a group for most leveling dungeons has been about 10 minutes.

Once you hit 80, the best bet is to run lots of Random Heroics in the dungeon finder to gear up and keep an eye on chat in the cities for raid PUGs.
 

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