DrSpunj
Explorer
Nifft said:I still say: cap the damage at 1d4, and apply it only to movement. Otherwise, the spell is better than Spike Stones, and that's not a good thing.
(The average damage of 1d4+2 equals the average damage of 1d8. So, at 3rd level -- the earliest level at which it can be cast -- this spell outclasses a 4th level spell. NOT GOOD.)
Well, at 3rd level Briar Web does 1d4+3 which is actually higher than the average damage of 1d8 by a full point, but you can move multiple squares within a Briar Web each time you take damage. Spike Stones deals its damage each square. With the flexibility Spike Stones gives with those 20' squares you could force someone to walk through far more than 3-4 squares to get out of the spell's area. Max it takes only 3-4 turns of damage to walk out from the center of a Briar Web. Now, that's enough to kill your average goblin, but only if he starts out at least 40' away from you (otherwise you affect yourself with the spell) while Spike Stones can be thrown down in a very precise manner to affect the most foes and avoid the most allies.
Overall, centering both spell's effects on your chosen foe(s), Spike Stones certainly isn't "outclassed" at all.
Now, without the damage cap, I could see bumping Briar Web to 3rd level. I just looked over Spike Growth (hadn't spotted it before now) and they seem to be more on par with each other.
With a damage cap I still think it stays at 2nd level, as Spike Growth scales better with level for Area & Duration, can be cast in more environments, and has the same movement effects as Spike Stones. To me, Briar Web is a merge of Entangle and Spike Growth, and with a reasonable damage cap slides very nicely between the two at 2nd level.
DrSpunj