Thurbane
First Post
I can agree with this to a point.Shadowslayer said:I say the only correct answer is "It depends on the group"
If the majority of your guys are creatively into that stuff, then its great. Itsusually best if you have a well established group.
If its a group that just wants to play regular D&D, then you're being a pain in the ass when you start doing that...especially when its a thrown together group from a game shop or something.
My own feeling as a player is that I can live with it if the DM doesn't want to deal with aftermarket supplements. I'm not a big fan myself. But I find it annoying when standard PHB stuff is disallowed. I come to the table to game...not to spend the night haggling with the DM over whether stuff "fits his vision" or not.
Certainly, if it's a one-off game or irregular game not set in a specific campaign world, I would concur that anything, especially core only, goes. I would still probably disallow things that either myself or a significant number of other players are unfamiliar with, for the sake of having to learn a bunch of new rules to keep one player happy.
However, if I'm running my regular campaign world and someone wants something that is specifically unavailable under my restrictions, I'll have a one-on-one talk with them, see if some other character concept that fits within "my rules" will still suit what they want to play.
If the differences are insurmountable (and I've never found them to be so as of yet), then I will politely inform the player that my campaign probably won't be something he's likely to enjoy...