Odhanan
Adventurer
Alright, players collaborating with the DM. *nod*If some player feels that having to make a character that fits into my world is "going to screw up his artistry" then just maybe its time for him to find an art that doesn't require other people's input in order for it to work...something a little less collaborative than a game.
Now, what about the DM collaborating with the players? "Collaboration" doesn't mean "my way or no way". It isn't just a one way "exchange".
In my opinion, when you have a guy that really likes martial arts and monks and really wants to play a sort of ninja in the campaign, it'd be a bad idea to refuse. It would be missing a good opportunity to have the guy have fun: If the guy's enthusiastic about his character, that's priority #1 for a player to have fun that's fulfilled. Then, for me, would follow an exchange between me and the player to make the character's concept work out in the game.
Sure, everyone, players and DM, restrict available options in a game to some degree. Doesn't mean you have to go to the other extreme and be an ass to your players under the excuse that you want to "protect the integrity of your game world".
As far as I'm concerned, if the "integrity of the game world" comes in the way of having a fulfilling, entertaining D&D campaign, it can be damned. It means to me that the world and its "integrity" were badly conceptualized in the first place.
If a game world isn't designed to play the game and allow the players to have a maximum entertainment value out of it, then it shouldn't be a game world in the first place. If that happens, maybe it's time for the DM to think about another, less collaborative, art that would fulfill more his or her novelist ambitions.

Last edited: