Drawmack
First Post
Why not? You mean this party hasn't killed and looted any adventurers?Tom McCafferty said:Two Fire Giants, four ogres and two dire wolves are camped in a snowy hollow about 120 feet from tree cover. The giants are sleeping round the fire and the wolves and ogres are on guard. The monsters don't have access to spells.
The party has two thieves, a mage and a druid. The thieves are made invisible by the mage, have invisibility to animals and pass without trace cast on them by the druid. The have a ring of silence. They then sneak into the camp and slay the giants, as they cannot be heard, seen or smelled. They don't even leave foot prints due to the pass without trace.
This burns 2 second level and 2 first level spells.Invisibility
Level: Brd 2, Sor/Wiz 2, Trickery 2
Casting Time: 1 action
Range: Personal or touch
Target: The character or a creature or object weighing no more than 100 lb./level
Duration: 10 minutes/level (D)
Invisibility to Animals
Level: Drd 1
Casting Time: 1 action
Targets: One creature touched/level
Duration: 10 minutes/level (D)
Pass without Trace
Level: Drd 1, Rgr 1
Casting Time: 1 action
Targets: One creature/level touched
Duration: 10 minutes/level
Wizard at third level gets only 1 second level spell. How did he make both rogues invisible?
A Druid at first level get only 2 first level spells. So the wizard did the impossible and the druid burned all his first level spells to do this. On top of that both the wizard and the druid must prepare their spells ahead of time, like the morning before, so they have walked around for an entire day waiting for the opportunity to use these spells.
The fire giants you described sound like a war party. What's going to happen when they don't report in tomorrow? Another note what about those Dire Wolves (CR 8, 45 hp, +10 to hit, +10 damage) and Ogres (CR 2, 26 hp, +8 melee/+1 ranges to hit, 2d6+7 damage melee, 1d8 + 5 damage ranged). Your first level party managed to finish these guys off, after their masters were killed by them. Also as soon as the first fire giant is attacked one of the rogues becomes visible.
The problem isn't with coupe de gras here - this scenario is impossible for a third level party to defeat even if they take out the fire giants which is a move that will make them hunted by the rest of the fire giants tribe.
IMC, this would have been a TPK, don't go easy on the party cause they're being stupid. Two rounds and a dire wolf can easily take out a third level rogue and with his saves, the mage is going to have a hard time hitting him with anything that's not area of effect, which will also hit the rogues. If my party does something ultimately stupid I make it harder for them to run then it would have been in the first place as well.