Liminal Syzygy
Community Supporter
The hard call you have to make then is if "starting a full round action" for a CdG wakes your target.
ruleslawyer said:In order to use CdG as a surprise (i.e. partial) action, you would need a feat (Death Blow) or levels in a prestige class (Gladiator). The rogues have neither of these, and thus shouldn't be allowed to do this. I don't believe in granting such advantages for free when the rules already make allowances for paying for those advantages.
Also, the rogues could have used the Start Full-Round Action partial action to commence their CdGs. That's the correct thing to do by the rules, and accurately represents the difficulty of lining up a called shot on a Huge creature while sneaking about.
ruleslawyer said:
All due respect, but no, it isn't.
In order to use CdG as a surprise (i.e. partial) action, you would need a feat (Death Blow) or levels in a prestige class (Gladiator). The rogues have neither of these, and thus shouldn't be allowed to do this. I don't believe in granting such advantages for free when the rules
Pielorinho said:
So I'd rule in this case that the first part of the CdG -- the lining up of the shot -- could actually happen before combat began. The element of surprise would be lost with the actual strike, not with the preparation to strike -- and the actual strike would only take the same length of time as any other strike, i.e., a partial action.
Tom McCafferty said:No one seems to agree that the coup de grace is unreasonable. Your suggestions all concern having guards or spells.
The full scenario is as follows….
Two Fire Giants, four ogres and two dire wolves are camped in a snowy hollow about 120 feet from tree cover. The giants are sleeping round the fire and the wolves and ogres are on guard. The monsters don't have access to spells.
The party has two thieves, a mage and a druid. The thieves are made invisible by the mage, have invisibility to animals and pass without trace cast on them by the druid. The have a ring of silence. They then sneak into the camp and slay the giants, as they cannot be heard, seen or smelled. They don't even leave foot prints due to the pass without trace.
Once the giants are killed the druid and the mage join in.
This results in a party of 4 third level characters (CR3) taking out 2xCR10 + 4xCR2 + 2xCR3 monsters. Something they should not be able to do at their level, except coup de grace allows it.
Pax said:
You DO realise, the XP award for htis ... oh, my, GOD.
CR 10, PC3, x2 : 21,600
CR2, PC3, x4 : 2,400
CR3, PC3, x2 : 1,800
-------------------------------
Total party XP : 25,800
Per-PC award: 6,450
RigaMortus2 said:To the original poster: So, how is it running a game of evil characters such as these? I've never played in all evil campaign before. Must be nice to have the freedom to kill indiscriminately like this party seems to do.
They still have a smell. A scent-source that is invisible, utterly silent, andleaves no tracks should have had those dire wolfes emptying their BLADDERS in consternation.
the Jester said:
Err... that would also be a house rule on skills, right?
It's suggested as a variant in the DMG for attack rolls (we use that one imc) but I don't recall it suggested for anything else. I could be wrong, of course.