BookBarbarian
Expert Long Rester
It doesn't really matterIn your opinion, is D&D more story or more game?
Pointless argumentsWhat are the consequences of that?

It doesn't really matterIn your opinion, is D&D more story or more game?
Pointless argumentsWhat are the consequences of that?
D&D is a set of game rules. DM's and players turn it into a story...or they can.
Frustrated DM: "It was a perfectly good story until the players got involved and turn it into a series of muggings and murders."
That's still a story; it's just a different story.
Yes, but the question has never been whether we can distinguish between games and stories; the question is whether D&D itself is a story or a game.
As you say later in your discussion, the question itself is misguided. The OP states (or heavily implies) that D&D is a story and a game (lit. "D&D is also a story"). It could be that we both find that problematic. For me, we can say that players and DMs can use the rules and premises of D&D to tell stories. But we can't say that D&D is a story. The OP could have asked "Is D&D more telling a story than playing a game?" That is an entirely different question.D&D is a game: we play characters, roll dice, try to win and not lose.
D&D is also a story: characters are travelling on an adventure in a fictional world, with dialogue and social interaction, plot hooks, etc.
In your opinion, is D&D more story or more game? What are the consequences of that?
You mistake my meaning. People here certainly have the ability to unpack it, but this forum isn't a suitable place to do that because the subject I refer to is extremely complex. Maintaining a progressive and focused analysis is very difficult. The people here are no doubt up to it, but linearly threaded forums are not the best tool for the task. Also, I believe that much of the debate here is not particularly in earnest, and that would likely derail somewhat - adding to the difficulties.Seriously, you are dealing with a whole website filled with some of the foremost experts in role playing games many or most of whom have IQ's over 140. I doubt there is a scholarly treatise that can match even a fraction of the brainpower available on EnWorld. I certainly know that the literature on this subject and the textbooks tend to be.... lacking, by comparison.
This probably reveals that we are talking about different things. I am taking story to entail an account or recital. We can say that a book contains a story. We can say that a story-teller tells a story. I think that we can agree that a book that contains a story, continues to contain that story even when there are no readers to be found. I appreciate that you perhaps dislike this definition. It doesn't fit into what you are trying to say. But that doesn't really entitle you to discredit it (or me). If you like, you can say that you don't want to talk about my definition. That's fine. I don't feel you've been too clear yet what you mean by story, seeing as it seems to reside in so many places.In fact, I'd say that since a story is inherently a form of communication, until it interacts with something (a reader, for example) it isn't even a story.
That's a good example to raise. Let's apply two different descriptions of what these kids are doing.So let's remove the game aspect a bit. Let's say kids are playing pretend. They are playing make believe....that they're space rangers, let's say. What are they doing? Playing a game? There are no mechanics in the sense we tend to attribute to games.
In your opinion, is D&D more story or more game? What are the consequences of that?
I disagree on a fundamental level. There is no world except that which the players and the DM create. That's a setting. It informs the game. The story is what you call the game after the fact. The story is what does happen. The game is all that could happen. Dungeons and Dragons is a set of rules that tells you what could happen.
I believe it is wrong to implicitly conflate "story" and story "telling" here. With that in mind, I would say that roleplaying is a process and story is a product. D&D is roleplaying. Through playing D&D we can tell stories. We can capture those stories and recite them unerringly (e.g. video them), but each time we redo the process new things can happen. Games are process oriented. Stories (for a worthwhile definition) are products.D&D is a game: we play characters, roll dice, try to win and not lose.
D&D is also a story: characters are travelling on an adventure in a fictional world, with dialogue and social interaction, plot hooks, etc.
In your opinion, is D&D more story or more game? What are the consequences of that?
That's a good example. D&D includes rules - they're an important element, just as dice are - but it also includes people in a playful state. Playfulness is engaged with the PCs walk into a Pub to produce a story about that. The rules might get involved if there is a bar fight, or the players want a room, or need to get information from the barkeep, etc. Playfulness is not "story" even though playfulness produces stories. One is a process, the other a product.If DnD is a set of rules that tell you what could happen, which rules are there to describe what could happen when the PCs walk into their first Pub?