Hussar
Legend
Just a further thought.
The longer I play RPG's, the less likely I am to decide that one system must fit all things. I've really embraced the whole "right tool for the right job" mentality. This might explain why I look at D&D as a "combat" tool. It certainly is combat shaped and has all the right bits and bobs to do that. I don't really look at it as a "explore theme" tool because, well, it doesn't have those bits and bobs.
I tried for years to run a decent naval campaign using the 3e ruleset. I couldn't make it work very well and I've come to realize why - the magic system REALLY gets in the way, the skill system isn't built for naval campaigns and the basic unit of play in D&D - the individual - doesn't work well when you need to control dozens, if not a couple of hundred individuals at the same time.
Try running a naval combat in 3e between two largish ships with a crew of 50 apiece and watch what happens. You think 4e combat is grindy. Heh, you ain't seen NOTHING.
So, if I were to try to run another fantasy naval campaign, it wouldn't be with d20. I'd likely move over to something like Corsair or there are a few other games that catch my interest. OTOH, if I wanted to run a game of fairy tale fantasy, where the characters act like fairy tale characters, again, D&D is the last system I'd choose. I'd use Seven Leagues, a fantasy roleplaying game of Faerie by Hieronymous which is a great game.
So, to me, system very much matters in whatever kind of game I want to run. If I wanted to do Arthurian fantasy, again, there are a horde of great systems out there that fit that model so much better than D&D does.
The longer I play RPG's, the less likely I am to decide that one system must fit all things. I've really embraced the whole "right tool for the right job" mentality. This might explain why I look at D&D as a "combat" tool. It certainly is combat shaped and has all the right bits and bobs to do that. I don't really look at it as a "explore theme" tool because, well, it doesn't have those bits and bobs.
I tried for years to run a decent naval campaign using the 3e ruleset. I couldn't make it work very well and I've come to realize why - the magic system REALLY gets in the way, the skill system isn't built for naval campaigns and the basic unit of play in D&D - the individual - doesn't work well when you need to control dozens, if not a couple of hundred individuals at the same time.
Try running a naval combat in 3e between two largish ships with a crew of 50 apiece and watch what happens. You think 4e combat is grindy. Heh, you ain't seen NOTHING.

So, if I were to try to run another fantasy naval campaign, it wouldn't be with d20. I'd likely move over to something like Corsair or there are a few other games that catch my interest. OTOH, if I wanted to run a game of fairy tale fantasy, where the characters act like fairy tale characters, again, D&D is the last system I'd choose. I'd use Seven Leagues, a fantasy roleplaying game of Faerie by Hieronymous which is a great game.
So, to me, system very much matters in whatever kind of game I want to run. If I wanted to do Arthurian fantasy, again, there are a horde of great systems out there that fit that model so much better than D&D does.