I think it's more telling that, right out of the box, 95% of the character sheet is dedicated to combat ;p
D&D has, with each edition, been more and more focused on the combat. 4e is just the next iteration - and as such, the new deepest one.
As for the "hope" mechanic, that's honestly a really stupid quote. PS:T was about identity and understanding, but you didn't get "identity points." Fallout was about exploring and understanding a post apocalyptic society, and yet again, there was no "understanding" mechanic behind it. Silent Hill 2 didn't have a freak out mechanic. If anything, that's a mark on what's terrible about the video game industry today.
I'm going to be so sorry I did this.
What on a 3e or earlier character sheet WASN'T about combat? How is a 4e character sheet more devoted to combat than earlier iterations were?
This idea that 4e is somehow more about combat than earlier editions is just so much edition war nonsense. I mean, 1e didn't even have ANY rules for non-combat resolution. Does that mean that 1e was nothing but combat? Outside of a few skills, 90% of 3e revolved around combat.
Note, I'm specifically talking about the rules, not your particular campaign.
Did you really need to drag edition war threadcrapping into this?
The 10 ft. poles. You couldn't do anything with them in combat, but out of combat, oh my! They'd save your life numerous times.What on a 3e or earlier character sheet WASN'T about combat?
Are you kidding me? The genesis of the skill challenge is in recasting non-combat encounters into combat-like round-by-round skill checks. If anyone takes that bit of information and concludes that 4e is more combat focused than previous editions, they certainly have cause.
Are you kidding me? The genesis of the skill challenge is in recasting non-combat encounters into combat-like round-by-round skill checks. If anyone takes that bit of information and concludes that 4e is more combat focused than previous editions, they certainly have cause.
The 10 ft. poles. You couldn't do anything with them in combat, but out of combat, oh my! They'd save your life numerous times.
This is because in earlier editions, the alternative to combat was death by no-save-you-die trap when you (the player) neglected to say you looked up, or when you put your ear against a keyhole, or when you did anything, or when you did nothing.
In 4e, you never die instantly. You instead will experience a full, rich, leisurely death via hit point attrition.
Cheers, -- N
Careful, there. Making a stretch like that, you could pull something.
I'm going to be so sorry I did this.
What on a 3e or earlier character sheet WASN'T about combat? How is a 4e character sheet more devoted to combat than earlier iterations were?
This idea that 4e is somehow more about combat than earlier editions is just so much edition war nonsense. I mean, 1e didn't even have ANY rules for non-combat resolution. Does that mean that 1e was nothing but combat? Outside of a few skills, 90% of 3e revolved around combat.
Note, I'm specifically talking about the rules, not your particular campaign.
Did you really need to drag edition war threadcrapping into this?
D&D has, with each edition, been more and more focused on the combat. 4e is just the next iteration - and as such, the new deepest one.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.