David Howery
Hero
I disbelieve!![]()
*rolls D20*
Okay, you succeed... therefore, D&D disappears... as does this website... so, you're not really here... and neither am I...
I disbelieve!![]()
Where I'm going with this, is the illusion of unbiased reaction and consequence for player action, is just that.
I read books and watch movies when I want to observe a story; I play rpgs when I want to participate in a story.
I posit, that a game of nethack is a decent example of true unbiased GMing, everything is ultimately decided by randomizers and logic statements. The computer shows no mercy. if you die, your PC is dead (and your next PC may even find his body). The computer has no vested interest in plot protection, fudging, or the outcome. Everything is codified, so if the same die rolls came up in the generation and playing of the game, the exact same outcome would occur.
Humans are less biased than this, despite their best attempts.
Really? Let me introduce you to Dudley Do-right the Paladin. As the GM I refused to allow a PC named Dudley Do-Right. I refused to allow him to dress as a mountie and saying "eh" all the time. I perhaps destroyed his intended character goals to save Penelope from that dastardly guy and frankly, would not have added either him or a locomotive (train tracks) to my campaign. So right there, his choice was illusion and determined by me cause I'm a "scripting meanie"Frankly, I know very few DMs that would not have done the same.
In fact, even if a DM would have allowed it, I fully imagine the reaction of NPCs would have been as if he were a mad man, which, is again the DM setting the rules and story direction and not the player who wanted to seriously play a freakin' mountie. We weren't playing "Toon", we were playing DnD and I was running the game. A game that neither had Canada or Mounties (no offense, eh?)
The first mistake in this statement is that D&D is not a story crafted by the DM, who coincidentally is not a storyteller, a DM is simply a referee or moderator between the players and the game world. It is not the DMs job to tell a story, it is not the DMs job to make sure the PCs get from point A to B in the adventure. It is not the job of the DM to control what the PCs do, where the PCs go, or how the PCs act within the game. The only job the DM has, is to interpret the consequences that occur due to player interaction.The DM is truly the Storyteller in a typical DnD game. Period. Pride may cause people to disavow "scripting", but the bottom line is, the DM is ultimately in control of the story no matter how many decisions they say their players make.