Lyxen
Great Old One
I have always loved combat in D&D, but more in some editions than others.
I understand the frustration of people who want more crunchiness in their combat, but honestly, there are editions (or other games like PF) much more suited to that.
- I loved it in BECMI and AD&D, it was really fast and epic, we could fight across the back of dragons assaulting a fortress on the astral plane without any problem, and there were always surprises and epic actions.
- I liked it at start in 3e then got past level 5 and the joy died in me because it was soooooo slooooooowwwwww and so much time was spent adding silly modifiers and verifying rules and contradicting each other with other rules...
- I liked it at start in 4e, but then got to lvl 10 and realised that I'd seen everything that was to be seen, the next 20 levels were going to be exactly the same with bigger numbers (and they were when we played them), because we were totally grid bound with characters who could only function in that environment.
I understand the frustration of people who want more crunchiness in their combat, but honestly, there are editions (or other games like PF) much more suited to that.