Mordane76
First Post
Felon said:...It has just gotten more and more video-game-like over the years. Less LotR, more Gauntlet or Diablo.
This statement right here is where I think the "too powerful argument" comes from. I feel the exact same way -- when I want to hack countless hordes and take their stuff, I feel like I should be playing a video game, or a specifically stated hack-n-slash dungeon crawl. When I want to game, I feel like there should be something more... tangible and real in the motivations, beyond just killing it and taking its stuff.
Originally posted by DocMoriartty
...Munchkin to me in simply 1 dimensional characters.
I must partially disagree with your definition of "munchkin," but I do agree with the sentiment -- I don't like characters like this either. However, the rules allow for this sort of advancement; some would argue they even encourage it. Sometimes players just don't know better; I have a few in my group like this, who are fairly new to the whole shing-dig, or are new to the "character beyond the numbers" idea. I went through it too when I was new to the whole concept, and I think a lot of gamers just grow out of this style with the proper coaching.
I think another facet of the whole "power" argument comes from different stylistic approaches. For some, 3E is fine -- it does what they want it to do right out of the box. For others, the advancement is too fast for our tastes, and hence it feels like an arms race with the players, where special abilities and magical items are constantly escalating demands of the DM to challenge the players.
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