D&D General Is D&D Survey Feedback Read? [UPDATED!]

If you watch a lot of YouTube videos, you may be aware that there's a narrative going around, with 'anonymous' sources that contain Machievellian quotes about how WotC ignores survey feedback, and uses it as some kind of trap to keep discussion off the internet.

We're all unhappy with WotC and its approach to the current licensing situation, and we're all concerned about the fate of the third-party D&D publishing industry which supports hundreds, if not thousands, of creators and small publishers. I'm worried, and afraid for the fate of my little company and those who rely on me to pay their rent, bills, and mortgages.

But it's important to stay factual.

Ray Winninger, who ran D&D until late 2022, said "I left after the first OneD&D feedback was arriving. I know for certain UA feedback is still read."

He went on to say "This is simply false. Before I left WotC, I personally read UA feedback. So did several others. Many, many changes were made based on UA feedback, both quantitative and written. The entire OneD&D design schedule was built around how and when we could collect feedback."

Winninger previously spoke out in support of the OGL movement, after WotC announced their plans in December.

Another WotC employee tweeted, too -- "I read nearly half a million UA comments my first year working on D&D. I was not the only one reading them. I understand the desire to share information as you get it, but this just feels like muckraking."

It's important to stay on the right side of this OGL issue -- and make no mistake, any attempt to de-authorise the OGL is ethically and legally wrong -- but just making stuff up doesn't help anybody.

Benn Riggs, author of Slaying the Dragon: A Secret History of Dungeons & Dragons, chimed in with his own suspicions.

Here is why I am growing more and more suspicious of @DnD_Shorts and their purported source in WoTC. Let's call that source "The Rogue."

1) Getting a source on the record takes time. DnD Shorts is getting commentary incredibly quickly. WoTC's statement came out this morning, and by this afternoon, we know "The Rogue's" thoughts. The statement talks about a survey? "The Rogue" tells us no one will read what we write to the company.

Then there is the logistics. Is "The Rogue" contacting DnD Shorts from WoTC HQ? Doing it from the bathroom? On their lunch break? All while knowing they'd be fired if found out? They don't at least wait to contact DnD Shorts from home?

2) The info provided by "The Rogue" is simply too good. They have mentioned where they work in the company, and directly quoted powerful people within the company. All that means that within WoTC, tracking down "The Rogue" and firing them should take about two hours. Frankly, if "The Rogue" exists, the best proof of it will be when they are fired.

I'm upset about the OGL too, and it's easy to cast doubt on anonymous sources. People have done it to me. So I will say upfront I could be totally wrong about this and if DnD Shorts reads this and curses me for a bastard because they're honest & good & true and I am besmirching them, well I'm sorry.

But something here just feels wrong, and I cannot keep my peace.

And of course, all this fracturing of the 'resistance' only weakens the position of those who are working against the de-authorization of the OGL. The more click-bait nonsense out there, the less seriously anybody takes the real issues which affect real people.

UPDATES! WotC designer Makenzie De Armas has weighed in to describe the survey process:

Hi, actual #WotCStaff and D&D Designer here. I am credited on several UA releases—and I’ve made edits to that content based on both qualitative and quantitative survey results. Let’s walk through what happens behind the scenes of a UA, shall we?

1. We design player-facing mechanical elements that we hope to include in a future product. We then place those mechanical elements into a UA document and release it, to see what our player base at large thinks of it.

2. We release a survey about the UA.

3. The survey information is collated by members of the team. It’s broken down into two parts: quantitative satisfaction expressed as a percentage, and a summary of qualitative feedback trends noticed in the comments.

4. That summary is reported back to the product teams. The designers on the product teams then make edits to the mechanical elements based on the feedback summary.

5. If satisfaction doesn’t meet our quality standards, we’ll rerelease mechanical content in a followup UA.

This is a proven process. Take for example the Mages of Strixhaven UA, where we tried to create subclasses that could be taken by multiple classes. (Fun fact: that was my first UA.) Did we, as studio designers, want that to work? Yes! But it didn’t.

And we learned that it didn’t BECAUSE of the UA process. We learned that it wasn’t something a majority of our players wanted; we also learned what small elements of that design DID bring joy. We salvaged those elements, redesigned them, and put that changed design in the book.

If we didn’t read or listen to feedback, we would have put those polyclass subclasses into the final book, and the product would have been worse for it. Yes, of course we want to know if you like something—we’re game designers! We’re creating something that is meant to be FUN!

And yes, sometimes we get frustrated when people tell us how to do our jobs, or use those feedback opportunities to belittle us; we’re human. But despite all that, we’re still going to listen and always strive to improve. That’s the truth.

They went on to say:

When I say ALL the comments, I mean it in the most literal sense. We have team members who have dedicated WEEKS to diligently reading through feedback. It’s honestly incredible, and I applaud my team members’ work!

Gamehome Con director Alex Kammer added:

Hey everyone. I personally know the guy at Wizards whose job in part is to read and organize all the comments from their surveys. Reasonable OGL talk and demanding action is great. Fallacious hit pieces only cause harm.
 
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Thaumaturge

Wandering. Not lost. (He/they)
For me (consumer - not publisher) there is really only one issue left - WotC must not attempt to "de-authorize" OGL 1.0a and agree they will never do so. (Granted, I would never trust them again, but at least if they agree they would never de-authorize 1.0a in the future, it would be in writing.)

I love (and have always loved) the 3rd party creativity that builds on the base game, and I will not be buying any One-D&D products if they don't reverse course. I will also actively encourage others to not buy in to the new edition and/or cancel any paid subscriptions to D&D Beyond. (For context, I've bought all of the 5th edition D&D books.)
Hey we’re the Spider-Man meme.

Thaumaturge.
 

Remathilis

Legend
Boy, this struck a nerve, all the WotC designers are offended:




Ever since D&D Next, WotC (at least its design crew) has touted Unearthed Arcana and playtests as the metric for determining how to talk with the community and to grow the game. This undercuts that very trust, especially in the middle of the OneD&D project. The last thing that the designers want is feedback to drop off a cliff and it to be mired in "ur teh suck" feedback that does nothing but wastes their time.
 

Haplo781

Legend
Ever since D&D Next, WotC (at least its design crew) has touted Unearthed Arcana and playtests as the metric for determining how to talk with the community and to grow the game. This undercuts that very trust, especially in the middle of the OneD&D project. The last thing that the designers want is feedback to drop off a cliff and it to be mired in "ur teh suck" feedback that does nothing but wastes their time.
Maybe they should have considered that before they undercut said trust themselves.

A wise man once said "conduct yourself in such a manner that if anyone speaks ill of you, nobody would believe it."
 

Maybe they should have considered that before they undercut said trust themselves.

A wise man once said "conduct yourself in such a manner that if anyone speaks ill of you, nobody would believe it."
Another wise man once said "he who goes through the door frontwards is rushing towards the future. He who goes through the door backwards is dwelling on the past. He who goes through the door sideways is going to Bangkok."
 


Whizbang Dustyboots

Gnometown Hero
Ever since D&D Next, WotC (at least its design crew) has touted Unearthed Arcana and playtests as the metric for determining how to talk with the community and to grow the game. This undercuts that very trust, especially in the middle of the OneD&D project. The last thing that the designers want is feedback to drop off a cliff and it to be mired in "ur teh suck" feedback that does nothing but wastes their time.
Makenzie is also very open about how feedback dramatically changed the player-facing content in Strixhaven. I remember when that UA came out: People howled with rage about the multi-class subclasses. If they didn't care about feedback, they would have made it into the book.
 

Sonny

Adventurer
Does anyone else find it to be an incredibly bad idea for them to show the actual reply they got?
He’s already walking the claims back.in his latest tweet with screenshots of his latest email exchange.
I think it may have been the wrong move to show the actual reply they got back. In addition to the person's writing style, we know they've seen the reports based off of One D&D feedback, but they're only "aware" of (as opposed having seen) how previous surveys were handled. This is information that can help Wizards figure out who's been talking.

I know my company has found leakers with less to go on.
 

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