I am convinced that the solution is something other than more adventures. Dungeon has that ground covered quite well. When there was no such thing as Dungeon, it made sense to stuff adventures in Dragon. Now? Not so much.
_Part_ of the answer is embracing the elements of D&D that other companies and websites cannot touch. That means official expansion of Eberron, Greyhawk, the Forgotten Realms, and the Great Wheel cosmology.
Part of it means more in-depth and insightful previews of upcoming products and trends than most web sites are prepared (or able) to provide.
Part of it means realizing that a lot of us have been around the block a few times, and have been paying attention to the game and the magazine for more than a decade.
Part of it also means realizing that a lot of the readers have _not_ been around that long. Repeating topics covered in earlier issues isn't so good when it's been done in recent memory, but just because Katherine Kerr wrote an excellent article about an army traveling on its stomach in the 1980s doesn't immediately take articles about army maintenance off the editorial agenda forevermore.
Part of it simply involves printing better articles.
As for the list of Steel Wind's un-favorite articles, half of them have already been put out of their misery. Don't expect a lot more new classes or races from the magazine. You rightly point out that the world is choking in such things already. We'll include some new feats and prestige classes from time to time, but only when surrounded by compelling ideas that just beg to be used in your campaign.
I will tame this Dragon. I'm pretty pleased with what we've done with Dungeon, but you have to understand that it was a process that took the better part of a year to achieve. By those standards, the work on Dragon has only just begun.
Stick around a while. I can say with some authority that it'll be worth it.
--Erik Mona
Editor-in-Chief
Dragon & Dungeon
_Part_ of the answer is embracing the elements of D&D that other companies and websites cannot touch. That means official expansion of Eberron, Greyhawk, the Forgotten Realms, and the Great Wheel cosmology.
Part of it means more in-depth and insightful previews of upcoming products and trends than most web sites are prepared (or able) to provide.
Part of it means realizing that a lot of us have been around the block a few times, and have been paying attention to the game and the magazine for more than a decade.
Part of it also means realizing that a lot of the readers have _not_ been around that long. Repeating topics covered in earlier issues isn't so good when it's been done in recent memory, but just because Katherine Kerr wrote an excellent article about an army traveling on its stomach in the 1980s doesn't immediately take articles about army maintenance off the editorial agenda forevermore.
Part of it simply involves printing better articles.
As for the list of Steel Wind's un-favorite articles, half of them have already been put out of their misery. Don't expect a lot more new classes or races from the magazine. You rightly point out that the world is choking in such things already. We'll include some new feats and prestige classes from time to time, but only when surrounded by compelling ideas that just beg to be used in your campaign.
I will tame this Dragon. I'm pretty pleased with what we've done with Dungeon, but you have to understand that it was a process that took the better part of a year to achieve. By those standards, the work on Dragon has only just begun.
Stick around a while. I can say with some authority that it'll be worth it.
--Erik Mona
Editor-in-Chief
Dragon & Dungeon