Mercule
Adventurer
Please, no. No adventures in Dragon. As Erik said, it made sense before Dungeon existed, but not anymore. I already buy one periodical that has adventures in it. I'm not inclined to buy another.
The A-#1 thing that I want to see in Dragon is more articles on how to use the existing rules to better effect. I absolutely loved the old Class Acts that showed how to build a "War Priest of Clangeddin" (or whatever) with the right multiclassing, rather than with a shiny new PrC. Now that I'm oozing PrCs from various orifaces, I'm even more interested in articles that are useful without making my campaign's list of add-ons even longer.
That said, I'm not a fan of the current incarnation of the Class Acts (I think that's the name being used for the monthly class feature). Some of it feels like filler thrown in, just to mark a slot. Some of it is really good, though. Dunno, maybe it's just a matter of finding the groove on that one. Still, I'd rather see something that talked about building characters than twiddling classes.
Another potential improvement would be to open up some of the content. I post most of the options for my campaign on my site, sometimes editted I sometimes not. Non-OGL material Kinda sucks for that. My players aren't going to buy most sourcebooks (or Dragon), anyway. OGC just means that I can legitimately make material available to my group, thus giving me a reason to buy more stuff. I cant say if that rationale holds for a large segment of the universe, but it does for me.
Other random thoughts: the Pazuzzu article was very cool. Not quite enough to sell the issue on its own, but good.
The petit Tarrasque article was a good "padding" since. Definitely not a selling point in itself, but something enjoyable to round things out and a fun read.
I'm not sure if I'm the only one, but I'm starting to have difficulty telling the meat from the ads when I thumb through. I have no idea why, but many of the articles trip my "ad filter" just bytheir layout, or some such.
The A-#1 thing that I want to see in Dragon is more articles on how to use the existing rules to better effect. I absolutely loved the old Class Acts that showed how to build a "War Priest of Clangeddin" (or whatever) with the right multiclassing, rather than with a shiny new PrC. Now that I'm oozing PrCs from various orifaces, I'm even more interested in articles that are useful without making my campaign's list of add-ons even longer.
That said, I'm not a fan of the current incarnation of the Class Acts (I think that's the name being used for the monthly class feature). Some of it feels like filler thrown in, just to mark a slot. Some of it is really good, though. Dunno, maybe it's just a matter of finding the groove on that one. Still, I'd rather see something that talked about building characters than twiddling classes.
Another potential improvement would be to open up some of the content. I post most of the options for my campaign on my site, sometimes editted I sometimes not. Non-OGL material Kinda sucks for that. My players aren't going to buy most sourcebooks (or Dragon), anyway. OGC just means that I can legitimately make material available to my group, thus giving me a reason to buy more stuff. I cant say if that rationale holds for a large segment of the universe, but it does for me.
Other random thoughts: the Pazuzzu article was very cool. Not quite enough to sell the issue on its own, but good.
The petit Tarrasque article was a good "padding" since. Definitely not a selling point in itself, but something enjoyable to round things out and a fun read.
I'm not sure if I'm the only one, but I'm starting to have difficulty telling the meat from the ads when I thumb through. I have no idea why, but many of the articles trip my "ad filter" just bytheir layout, or some such.