If there is one thing in 5e I will say I hate with a passion, it's Expertise. That crap should never have made it through any playtest.
Why though? I don't even notice when characters have it in my games. I wouldn't notice it if they took it out of the rules. So I have no strong opinion either way. I just wonder why others do and what they're doing in their games that makes Expertise both noticeable and problematic?
Why though? I don't even notice when characters have it in my games. I wouldn't notice it if they took it out of the rules. So I have no strong opinion either way. I just wonder why others do and what they're doing in their games that makes Expertise both noticeable and problematic?
The bonus is largely unnoticeable at low level, but once you get to mid-level and into high level, it becomes broken. You have to create skill check situations to challenge a Rogue with it that will most likely guarantees a failure for any other player character. When it comes to traps, or life or death situations, that almost always means death for anyone else. It's a massive stake to the heart of bounded accuracy. I've never seen more multiclass characters than characters that multiclass into Rogue just to get Exerptise in a skill.
You have to create skill check situations to challenge a Rogue with it that will most likely guarantees a failure for any other player character.
Any modifier that would make me cringe if in combat, makes me cringe if in skills.
Combat is typically made up of multiple rolls for overall success, ie an opponent must be struck several times for their HP to run out. A task is typically a one-shot deal, success or fail. In combat you get many tries, in skills you often just get one. I think that's a substantive difference from a game design perspective.