D&D 3E/3.5 Is farming still a Profession in 3.5 ?

I confess that these weird arguments were why I ditched separate 'Craft' and 'Profession' skills, and lumped them altogether in 'Artisan', which was special in that you applied whichever was best of Intelligence or Wisdom as modifier. That way I've avoided arguments. Heck I've even seen someone arguing that there was Profession (butcher) and Craft (butcher), and that a character needed both to be proper butcher! About the only element I have added was to say that the specific Artisan skill was what you used to measure the quality of your output (whatever that output is). If you want to make an independent living in that trade you also took Artisan (merchant), which is the skill of actually marketing and selling goods and services. That way, I can have a skilled journeyman who works for a master - they might be equal in the specific trade skill, but the master is better as a merchant selling your wares.
 

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IMHO, farming is a profession, simply because you do a service of preparing the field, planting the seed, and watch over the crop in hope it will turn a good harvest before winter sets in. Besides, most peasant farmers rarely own the land they tend, but get paid for their labor.
 

Another wonky difference between Craft and Profession is that Profession is a Trained Only skill.

So while anyone can walk into any blacksmith's shop and try their hand at forging a sword, even an experienced administrator couldn't direct the peasants at bringing in the harvest without ranks in Profession (farming).

I agree with Henry that Profession probably ought to work as it does in d20 Modern.
 


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