Deadguy
First Post
I confess that these weird arguments were why I ditched separate 'Craft' and 'Profession' skills, and lumped them altogether in 'Artisan', which was special in that you applied whichever was best of Intelligence or Wisdom as modifier. That way I've avoided arguments. Heck I've even seen someone arguing that there was Profession (butcher) and Craft (butcher), and that a character needed both to be proper butcher! About the only element I have added was to say that the specific Artisan skill was what you used to measure the quality of your output (whatever that output is). If you want to make an independent living in that trade you also took Artisan (merchant), which is the skill of actually marketing and selling goods and services. That way, I can have a skilled journeyman who works for a master - they might be equal in the specific trade skill, but the master is better as a merchant selling your wares.