Is Forced Movement Inherently Breakable?

So having a Githyanki Warlord fly to a position adjacent to an enemy over a cliff, then use "Leaf on the Wind" to switch places ala Bugs Bunny isn't allowed? There goes that concept.
 

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No, it's allowed... Your target just gets an immediate Saving throw to negate it. 50% chance of failure in return for a shove off a cliff? Not too horrible... Serves the guy right for standing next to a cliff in the middle of a battle.
 

DMG, Forced Movement and Terrain, page 44.

Targets of forced movement into hindering terrain (pits, precipices, fire) can avoid plunging into a pit or over the edge of a cliff or being pushed into a raging fire. The creature makes a saving throw rolled immediately before entering the unsafe square, with success leaving the creature prone at the edge of the precipice.

You can also choose to move a character OVER the hindering terrain. So, if the forced movement is enough to clear the pit, you can have the creature make it over the pit instead of giving the creature an opportunity to save.
 

Let's not forget there is (presumably) a DM involved in these examples, who can judge the situation at hand and make a ruling as to how possible they are given particular game world environment considerations. That used to be the DMs job, but to read these discussions it seems the rules are now assumed to have taken over that capacity entirely. ;)
 

WalterKovacs said:
DMG, Forced Movement and Terrain, page 44.

Targets of forced movement into hindering terrain (pits, precipices, fire) can avoid plunging into a pit or over the edge of a cliff or being pushed into a raging fire. The creature makes a saving throw rolled immediately before entering the unsafe square, with success leaving the creature prone at the edge of the precipice.

You can also choose to move a character OVER the hindering terrain. So, if the forced movement is enough to clear the pit, you can have the creature make it over the pit instead of giving the creature an opportunity to save.

It is worth mentioning that "Hindering Terrain" does not mean things like bushes, rocks, or unstable footing. Those would be in the category of "Difficult Terrain".
 

Hmm, so thats a cool way to kill the tarrasque. You pc must be able to fly, he then lures the tarrasque atop the edge of a huge mountain, then switches places. Tarrasque falls 20+ miles to the bottom!!
 

Sitara said:
Hmm, so thats a cool way to kill the tarrasque. You pc must be able to fly, he then lures the tarrasque atop the edge of a huge mountain, then switches places. Tarrasque falls 20+ miles to the bottom!!
Except the Tarrasque in 4E exerts a zone of gravity that prevents flight.
 

Sitara said:
Hmm, so thats a cool way to kill the tarrasque. You pc must be able to fly, he then lures the tarrasque atop the edge of a huge mountain, then switches places. Tarrasque falls 20+ miles to the bottom!!
IIRC, the flying thing gets... difficult with the Tarrasque.
 


You ONLY fly on your own turn and JUST for the purpose of ther power. I am sure its doable. (on wizards turn he uses a standard action to activate Fly! He tne moves a square back. He then burns an action point and teleports places with the mouth breathing tarrasque!!)

WIN!

And as for the 20 mile mountain, well that depends on many things. ANd even if it took 3 monhs, big dela. The end result is worth it.All we need to hope is that there is no Tarrasque Cultist waiting on the ground with a readied Featherfall spell!
 

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