Is Forced Movement Inherently Breakable?

Regicide said:
Forced movement isn't inherently breakable. WotC's horrible, amateurish attempt at rules for 4E is. Observe... 2 kobold dragonshields fighting each other and one uses their tactics ability... Can you say infinite 5 foot shifts per turn?

"Hey Bob, I want to go to the other side of the planet, lets spar."
"Okay Frank, oh I got initiative, I'll shift away from you."
"And I shift to follow..."

Utterly ridiculous.

Apart from the fact that you only get ONE immediate action a round which that shift is...
 
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chaotix42 said:
You can only make 1 immediate reaction per round. So not as ridiculous as you think... I think.

Eh, even if it does work, how is this different than the 3.x classic fast mount/fast dismount to travel infinite distances (as long as they're connected by a line of horses)? Just rule that it doesn't work because it's really dumb.
 


Gunpowder said:
*TWeeeet*

Flag on the play. Poster has attempted to initiate an infinity loop. Illegal Ruling. All creatures are limited to one immediate action per round.
Poster is fine one internet cookie.
Resume thread

lawls

Now apologize Regi! ;)
 

Vaeron said:
There are certain situations that are a bit weird... like the low level rogue power that allows them to swap places with an enemy they make a melee hit against. Doesn't make sense when they're hitting an enemy through bars, or fighting a gelatinous cube, or any other enemy that is behind an obstruction or IS the obstruction. But the power simply states that the effect occurs, without exception.

Heh heh. I haven't seen that one yet. I had one player scoffing last session when another player's 3 ft. haflingn character pushed a shadow hound 20 feet. I tend to DM standing up, so I was able to visually show everyone what a medium creature stumbling backwards for 20 feet looked like. It was kinda silly.

I then explained that playing the game with a more Wuxia theme was a variant suggested in the DMG. I wasn't really able to explain how things would change though . . .

Still, I like playing/running it so far . . .
 


Vaeron said:
There are certain situations that are a bit weird... like the low level rogue power that allows them to swap places with an enemy they make a melee hit against. Doesn't make sense when they're hitting an enemy through bars, or fighting a gelatinous cube, or any other enemy that is behind an obstruction or IS the obstruction. But the power simply states that the effect occurs, without exception.

I have no doubt there are unanticipated forced movement applications, for example: A wizard with an Int of 30 (+10 Int modifier) and the Divine Seeker epic destiny. Allows him to pick up any classes level 22 utility power. Taking the warlord "Own the Battlefield" Utility 22 : Close burst 10, SLIDE each *enemy* you can see [int modifier] squares. All enemies in a burst 10 (what is that, something like 400 squares?), slid anywhere you want within 10 squares, NO HIT REQUIRED.

But is that an abuse, broken, or just clever battlefield control?

So the guy rearranges the battlefield. And? He's level 25+ and he's using his turn to just shove people around.

What if a WARLORD took that power and did that? It can hardly be called an abuse if it's in his power list...

I'm guessing it's a daily too, right?
 

If you try to force move someone in a pit, the victim gets a saving throw, but what about forced movement into a damaging or deadly square?

Edit: Never mind, I found the answer in another thread.
 
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helium3 said:
Heh heh. I haven't seen that one yet. I had one player scoffing last session when another player's 3 ft. haflingn character pushed a shadow hound 20 feet. I tend to DM standing up, so I was able to visually show everyone what a medium creature stumbling backwards for 20 feet looked like. It was kinda silly.

Yeah, but then imagine a roomful of people standing in their own 5 foot squares and doing most of the other stuff in D&D, like having a fight, or disallowing movement through their square etc.

The squares stuff is an abstraction.
 

Nikosandros said:
If you try to force move someone in a pit, the victim gets a saving throw, but what about forced movement into a damaging or deadly square?

Edit: Never mind, I found the answer in another thread.

What thread? I'm still trying to find the rules verbiage that pertains.
 

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