Philotomy Jurament said:Nah, minis aren't necessary at all, although the 3E rules (especially 3.5) do seem to assume the use of a battlemap/minis as the default.
Minis can be helpful, though. I played for years without minis, but started using them with 1E (we used the 1" = 3.33 ft. scale described in the 1E DMG).
Cool suggestion/QFT!Another thing I've been getting away from is a strict 1., 2., 3... order in initiative. Instead, I've been asking for declaration of actions, then rolling for initiative, and then deciding how any declared movement would play out. For example, two groups charging would meet in the middle, rather than the more "chess-like" practice of having one side move, then the other, etc. I've found that this also improves the organic feel of combat.
tonym said:If your real-life friend's PC is going to die and you are the DM of a game without minis, do you really want to deprive him of the potion that would save his life? Do you really want to be seen as a jerk, when all you have to do is say, "Yeh, you manage to get there in time"?
HOWEVER....if there are minis on the table and they are far apart, what can a DM do? His hands are tied, and nobody thinks he's being mean for letting the PC of his friend bleed to death.
What I'm saying is, If you are a friendly DM, you will help the PCs during battles whenever there is a crisis. And if you are a wicked DM, you will nudge events to hurt PCs whever you can. Players will eventually pick-up on your patterns, and your game will be more predictable (at least more predictable than it would be were it using minis).
If a mini-less DM asserts his desires and emotions do not come into play during battles, he is either mistaken or he is as impassive as Spock. Or he is a stranger at a convention who doesn't care if he sees you again.
Tony M
Settembrini said:From the Red Box set:
This game doesn’t have a board, because
you won’t need one. Besides, no
board could have all the dungeons,
dragons, monsters, and characters you
will need!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.