payn
Glory to Marik
No, generally player agency is always important regardless of rules system.Can’t the same be said of player agency?
No, generally player agency is always important regardless of rules system.Can’t the same be said of player agency?
Umm. That’s not really what I asked.No, generally player agency is always important regardless of rules system.
Well, in fact yes she does, via house rule.My take. Different GM agency just means a different game. So technically it is a thing but talking about the different game rules for the different game accomplishes the same thing.
All games limit player and GM agency in specific ways. Those differences are primarily what makes for different games.
For example - in d&d a DM doesn’t have the agency to make all weapons do 1d20 damage.
Houserule only work because the social contract allows for the particular ones chosen.Well, in fact yes she does, via house rule.
And that's one area where GMs have agency* that players generally don't: house rules, rule changes, and kitbashes to whatever base system is in use. Players can suggest changes, but (usually) only the GM can make them.
* - it should go without saying (but I'd probably better say it anyway) that a good GM uses this particular agency before play begins in the game/campaign rather than on the fly during it.
This is the PbtA element I was originally alluding to. Do those games contrain GM Agency more than traditional RPGs because they tell you what happens when a roll is successful? If so, how and why? D&D tells you what happens when a PC hits or a monster fails a save. But, at the same, time, the GM in 5E has a lot of latitude to determine results from other kinds of actions and rolls.
GATHER INFORMATION
When you search an area, ask questions, conduct an investigation, or follow a track, roll +wits. If you act within a community or ask questions of a person with whom you share a bond, add +1.
On a strong hit, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn (Ask the Oracle if unsure), and take +2 momentum.
On a weak hit, the information complicates your quest or introduces a new danger. Envision what you discover (Ask the Oracle if unsure), and take +1 momentum.
On a miss, your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. Pay the Price.
My take. Different GM agency just means a different game. So technically it is a thing but talking about the different game rules for the different game accomplishes the same thing.
All games limit player and GM agency in specific ways. Those differences are primarily what makes for different games.
For example - in d&d a DM doesn’t have the agency to make all weapons do 1d20 damage. And while the d&d DM can technically railroad and still follow the rules - the social contract generally reduces the agency to do that as well.
So, what do you think. Is "GM agency" a meaningful term and worth talking about in a similar context to "player agency"?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.