Grabuto138
First Post
Read page 290 of the Player's Handbook. It is pretty much all there. And if it isn't there ... then it isn't there, if you know what I mean.
2) Fort/Reflex increases by stat + 1/2 level whereas anyone with Acrobatics/Athletics skill gets 5 + stat + 1/2 level (~75%), hence, it is often easier to escape than it is to grab (~50%).
You always have an enhancement bonus to Fort and Ref, and often don't have one to the other skill(s) so that's not as bad as you make it out to be.
Being grabbed makes you immobilised.
Immobilisation means you grant combat advantage.
So, you can't move, and people get +2 (and rogues get SA) against you.
What's not to like?
Always? Clerics don't. Wizards don't. But, Wizards still use the Grab/Escape mechanic for Hand spells.