D&D 5E Is he evil?

Mal certainly took the moral high ground in that scene.

However, in episode 2 (The Train Job) he has Crow, Niska's lieutenant, at his mercy. He offers to return the money Niska paid them and Crow replies with threats. In response, Mal kicks him into Serenity's engine intake, killing him rather horrifically. So.... EVIL ALIGNED???

I don't think so. It's not inappropriate for a chaotic good character to do something like that, although it's on the extreme end of what might be allowed IMO.

Notice for example the stark contrast between the situation in 'The Train Robbery' and in the original post. It's a very different scene if the PC offers mercy to the bouncer, and rather than accepting or begging for mercy, the bouncer tells the PC that after this, he's going to kill the PC's family. The moral high ground was offering mercy in the first place. But even a Paladin doesn't necessarily have to offer mercy if the offer of mercy is expressly refused, and the person brags about his future crimes in a way that is all too believable. (The fact that Batman refuses to kill the Joker when the joker does this repeatedly is in my opinion a moral failing.)

On the other hand, that action comes back to haunt Mal latter on...

And again, imagine how the situation changes if once Mal gets his gun trained on the bandits, the bandits say, "You know, as soon as we get back in our ship, we're just going to blast you into space dust." Mal's moral high ground and mercy is then explicitly refused. He had a choice, and he made a noble one, but once his clemency is refused, the situation is very different.
 

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D&D's system asserts absolute morality. So the Good aligned creatures aren't deciding what is Evil. It's simply is evil.
Which is precisely why I find it problematic that Good's view on killing Evil isn't much different from Evil's view on killing Good.

We didn't get very many details regarding the events that led to the scene, but we certainly got enough to rule out self-defense.
I don't think that we did, since we only got the one side and the one side that we got wasn't the player, and thus the character, explaining what they felt their reason for killing the bouncer with his own sword was - but I do see enough details to suggest self-defense could have been the motive, since we were told that the bouncer advanced upon the character with a lethal weapon (which as a person that has experienced another person brandishing a weapon with apparent intent to harm me, I can say with certainty makes the situation feel like it is kill or be killed).

If you want to bring in Catholic iconography, you shouldn't be surprised if mucking around with the cosmology without changing the iconography results in nonsense.
I think you may be confused - I'm not talking about Catholic iconography, nor mucking around with any cosmology - I'm talking about page 122 of the Player's Handbook where it says "Alignment is an essential part of the nature of celestials and fiends. A devil does not choose to be lawful evil, and it doesn't tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceased to be lawful evil, it would cease to be a devil."

Earlier in the thread I said that for each setting, you needed to define orc.
Again, I've been talking about how D&D settings define orcs this whole time - as a people, not demons, that are acceptable to kill on sight for arbitrary reasons. The rest of your post, like this part, seems to miss that I'm talking specifically about what information the game material presents, not what a group of players choose to do with it.
 


Which is precisely why I find it problematic that Good's view on killing Evil isn't much different from Evil's view on killing Good.

One believes in mercy; the other doesn't. What's so hard to understand? 'Evil' with a capital 'E' doesn't not deserve mercy. It would be ridiculous to offer mercy to something that could never profit from that mercy.

but I do see enough details to suggest self-defense could have been the motive, since we were told that the bouncer advanced upon the character with a lethal weapon...

Yes, we are told that. We are also told that any attempt at lethal self-defense did not occur at that time, and the actual lethal violence was only considered and used after the bouncer had surrendered and begged for mercy. Self-defense could have been justified while someone was attacking you with a sword. It can't be justified after that situation no longer prevails. Imagine explain to a judge or jury that you were cornered in your bedroom and forced to shoot at an armed burglar that broke into your home in the dark, but then after the burglar fled and was running down the street you ran out into the street after him and shot him in the back in self-defense. If you shot an armed burglar in the dark in your bedroom, it might be self-defense, but its never self-defense to chase him out in to the street and shoot him in the back no matter how threatened you might have felt a few moments before.

That's so obvious I'm baffled we are even discussing it. I don't see how you can possibly talk about the OP's situation being self-defense.

I think you may be confused - I'm not talking about Catholic iconography, nor mucking around with any cosmology - I'm talking about page 122 of the Player's Handbook where it says "Alignment is an essential part of the nature of celestials and fiends. A devil does not choose to be lawful evil, and it doesn't tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceased to be lawful evil, it would cease to be a devil."

Angels, demons, devils, and particularly fallen angels all get into D&D by way of Catholic occult esoteria. The way they are presented, certain details about their nature, and quite often the names that they are given come from those sources. When you start mucking around with that, you end up with contrary ideas that don't fit well with the source material. And in any event, I suspect the way I read those sentences are very different than the way you do. None of that implies devils have a choice regarding their natures, and if "somehow" it ceased to be lawful evil, the implication is that it was forcefully transformed via a process that destroyed the essential nature of the devil. It would be a wholly new being. To me, the strongest implication of those sentences is that devils have a fundamental demon nature, being literally composed of evil and wholly lacking capacity or desire to choose to be anything other than what they are.

Again, I've been talking about how D&D settings define orcs this whole time - as a people, not demons, that are acceptable to kill on sight for arbitrary reasons.

I completely disagree. D&D normally has defined orcs this whole time as monsters, wholly lacking in mercy, with no motivations other than violence, who always attack PCs and consider it wholly acceptable to kill on sight for arbitrary reasons. The PC's, shown this definition, have no reason to imagine that your orcs are in any way different, and wouldn't attack them mercilessly on sight. If your orcs aren't simply monsters, if they don't have a fundamentally demonic nature, then you have to show them that there is more to them than that. There is nothing however arbitrary about killing something that always behaves monstrously. If it turned out that both sides were noble and simply misunderstood and feared each other, then it would turn out that both sides had been equally evil and wrong - not equally good - and how they responded to the realization of that great tragedy would be very telling.

And in point of fact, I think that D&D has often treated orcs as more than merely monsters, but also people. But to the extent that a particular campaign does not, the PC's have no obligation to behave as if they might be people.

The rest of your post, like this part, seems to miss that I'm talking specifically about what information the game material presents, not what a group of players choose to do with it.

Quite often, fundamental assumptions of the setting are unstated. It's no where stated in for example the 1e rules that orcs are people, yet you have inferred that they were. You can't possibly believe that the game materials present a single complete and coherent cosmology with sufficient details that there are no fuzzy gray areas. Of course different DMs have taken the same game materials and done different things with it, even without consciously trying to depart from what is written.
 

Is it really necessary for us to sit around with Orcs singing Kumbaya?

Is that what it has come down to?

Only if they are willing to sit around singing Kumbaya. Do orcs in your world regularly pass around the peace pipe and sing about the virtues of brotherly love and repenting of evil?
 

Notice for example the stark contrast between the situation in 'The Train Robbery' and in the original post. It's a very different scene if the PC offers mercy to the bouncer, and rather than accepting or begging for mercy, the bouncer tells the PC that after this, he's going to kill the PC's family. The moral high ground was offering mercy in the first place. But even a Paladin doesn't necessarily have to offer mercy if the offer of mercy is expressly refused, and the person brags about his future crimes in a way that is all too believable. (The fact that Batman refuses to kill the Joker when the joker does this repeatedly is in my opinion a moral failing.)

On the other hand, that action comes back to haunt Mal latter on...

And again, imagine how the situation changes if once Mal gets his gun trained on the bandits, the bandits say, "You know, as soon as we get back in our ship, we're just going to blast you into space dust." Mal's moral high ground and mercy is then explicitly refused. He had a choice, and he made a noble one, but once his clemency is refused, the situation is very different.

I don't think it is different, unless you think trash talking justifies murder. It's silly to assume that the crew that shot Mal and tried to take the Serenity wouldn't do it again to someone else given the opportunity. Do you really think that Malcolm Reynolds would be so ignorant as to think otherwise?

What if the situation is this? The bouncer is begging for mercy, but the PC has a strong suspicion that the bouncer is simply saying what the PC wants to hear, so that he can live to kill again. He doesn't know with absolute certainty, he just suspects it. Does that justify the kill, or is it only if the bouncer taunts him?
 


What's so hard to understand?
Apparently, the answer to that is that:
'Evil' with a capital 'E' doesn't not deserve mercy.
Doesn't apply to the intelligent, civilized, but not necessarily civil, species I am mentioning because orcs (to use that singular example of the multitude) aren't "'Evil' with a captial 'E'" as presented by D&D.

And yet you've effectively just told me the reason why it is acceptable for a Good-aligned character to kill an orc on sight is because "it is an orc".

We are also told that any attempt at lethal self-defense did not occur at that time, and the actual lethal violence was only considered and used after the bouncer had surrendered and begged for mercy.
I don't find there to be a time-line presented in the OP that can be used to establish that this wasn't all - in-character - over in a matter of seconds, even though we are presented with that the DM, but not necessarily the player, was sure that all fight had truly left the bouncer and his plea for mercy was not a ploy to try and regain the upper hand after losing his sword.

That's so obvious I'm baffled we are even discussing it. I don't see how you can possibly talk about the OP's situation being self-defense.
What's baffling to me is that you think anything is "obvious" about a situation when you know you've only heard minimal details from one side of it.


Angels, demons, devils, and particularly fallen angels all get into D&D by way of Catholic occult esoteria.
Irrelevant to the discussion at hand. All celestial and fiends, even the ones that are unique to D&D rather than being vaguely based upon some real-world mythology, are said to behave in the same way where alignment is concerned - devil is just the one used to clarify the example.

None of that implies devils have a choice regarding their natures
You are confused if you think I said it did. The purpose of me bringing up the alignment being part of the essence of celestials and fiends was to illustrate that, according to D&D 5th edition (at the very least), other creatures are not treated as though their alignment is assured to be what someone might assume it to be.

I.e. an orc isn't a fiend or a celestial so you can no more assume that it is evil than you could assume of a human, so it is jarringly strange that what many people agree is evil to do to a human (such as kill him with his own sword at the end of a bar fight) isn't considered evil to do to an orc, with the reason given being "because it's an orc."

D&D normally has defined orcs this whole time as monsters, wholly lacking in mercy, with no motivations other than violence, who always attack PCs and consider it wholly acceptable to kill on sight for arbitrary reasons.
I think we may be reading different books, because that's not quite in line with the impression I get from reading about orcs... well, at least not any more true about orcs than it is true about vikings in some things I've read.

Also, does it happen to say somewhere in all that stuff that you've read about orcs that I apparently haven't that the behavior you describe isn't just the result of exchanges of an eye for an eye for so long that nobody remembers who actually took the first eye, but both sides are blaming the other?

I ask, because the 5th edition Monster Manual entry for orcs tells me that way back in the day, Gruumsh was just looking for a place for his creation (orcs) to live, and the other gods mocked him for not getting to a place before it was claimed by another god for that gods creation (specifically mentioning mountains/dwarves and forests/elves) - so he retaliated, and feud has continued since.


And in point of fact, I think that D&D has often treated orcs as more than merely monsters, but also people.
Yes, that is a fact. So is that accompanying that treatment are entities with Good alignments and a preference that genocide be successfully enacted upon orcs.

You can't possibly believe that the game materials present a single complete and coherent cosmology with sufficient details that there are no fuzzy gray areas.
Um.. that's making my point for me, so I think you may be misunderstanding exactly what it is that I am pointing out.

D&D historically presents killing orcs on sight (racism and murder) as being explicitly okay for Good characters to do. Then D&D presents explicitly that, other than in the case of a specific list of creatures that doesn't include orcs, alignment is a choice. Because the reason given for why the former statement is true is "because orcs are evil.", D&D does just as I've said it does and presents arbitrarily drawn lines where some creatures that can choose their alignment can't be killed on sight without it being an evil act, and some creatures that can choose their alignment can be killed on sight without it being an evil act.

That's not a "fuzzy gray area" - it makes there no areas but the fuzzy gray ones, because it doesn't ever present anything as definitely white or definitely black.
 

Apparently, the answer to that is that:
Doesn't apply to the intelligent, civilized, but not necessarily civil, species I am mentioning because orcs (to use that singular example of the multitude) aren't "'Evil' with a captial 'E'" as presented by D&D.

That only became absolutely definitively true with the arrival of 3e, which gave species alignments in a nuanced manner "Usually Chaotic Evil", rather than "Chaotic Evil". And in any event, this does not mean that in a particular campaign orcs are not evil with a capital "E".

For example, in my homebrew world, goblins and all their kin are explicitly people. But for example, gnolls and minotaurs are explicitly monsters. There is no such thing as a good gnoll. Gnolls aren't people. They are essentially small demons. They have no free will apart from their demonic creator. They are all always nothing more than lesser servitors of a dark god. Gnolls you not only may kill on sight, but you should kill on sight. They are evil with a capital "E". Goblins are only "usually evil". There are NPCs that believe goblins are evil with a capital "E" and no longer people, but again, at the risk of putting campaign level spoilers on things, they are wrong.

And yet you've effectively just told me the reason why it is acceptable for a Good-aligned character to kill an orc on sight is because "it is an orc".

For about the 20th time, define orc. If orcs are defined like gnolls are defined in my game world, then yes, it is perfectly acceptable to kill an orc on sight because it is an orc. But if orcs are people, then it would not be acceptable.

I don't find there to be a time-line presented in the OP that can be used to establish that this wasn't all - in-character - over in a matter of seconds, even though we are presented with that the DM, but not necessarily the player, was sure that all fight had truly left the bouncer and his plea for mercy was not a ploy to try and regain the upper hand after losing his sword.

Doesn't matter.

What's baffling to me is that you think anything is "obvious" about a situation when you know you've only heard minimal details from one side of it.

I've heard enough. All the red herring details people keep inventing don't overturn what we already know, and besides which are less pertinent (being invented) than the facts we already know.

Irrelevant to the discussion at hand. All celestial and fiends, even the ones that are unique to D&D rather than being vaguely based upon some real-world mythology, are said to behave in the same way where alignment is concerned - devil is just the one used to clarify the example.

I know, but in the source material it is possible to have a fallen angel, but a risen devil is impossible. This departs in to religion, but suffice to say that the symmetry here is a bit weird, and I'll leave it at that. Point being, devils are evil with a capital "E", even in and I would say especially in 5e, since the language you quoted to me seems to explicitly overturn certain weak and badly thought out ideas we saw in 2e/3e.

You are confused if you think I said it did. The purpose of me bringing up the alignment being part of the essence of celestials and fiends was to illustrate that, according to D&D 5th edition (at the very least), other creatures are not treated as though their alignment is assured to be what someone might assume it to be.

Sure. But you can't expect someone who has been playing for 20-30 years to have their setting and conception fully set by the fluff in 5e.

I.e. an orc isn't a fiend or a celestial so you can no more assume that it is evil than you could assume of a human, so it is jarringly strange that what many people agree is evil to do to a human (such as kill him with his own sword at the end of a bar fight) isn't considered evil to do to an orc, with the reason given being "because it's an orc."

Again, define "orc". Is it a person that is merely usually evil but capable of good? Or is it a monster incapable of any sort of noble or charitable thought? Yes, 5e may make this explicit, but earlier editions generally left that decision up to the DM.

I think we may be reading different books, because that's not quite in line with the impression I get from reading about orcs...

Tolkien is definitive here. In Tolkien, they are explicitly small demons, wholly ruined and wholly unredeemable. Whenever Tolkien wrote anything that might lead someone to conclude otherwise, he rued it as a mistake. However, there is really only one section of the LotR where the orcs show any sign of being people, and even that could be explained away with careful world building. Now, later, as people began to treat them more and more as people, you get conceptions like Blizzard Orcs, where the orcs are explicitly people. In between, you have orcs defined in different ways by the individual DMs, to different degrees.

Also, does it happen to say somewhere in all that stuff that you've read about orcs that I apparently haven't that the behavior you describe isn't just the result of exchanges of an eye for an eye for so long that nobody remembers who actually took the first eye, but both sides are blaming the other?

Depends on the book. I've already addressed this, and I hate going in circles.

I ask, because the 5th edition Monster Manual entry for orcs tells me that way back in the day, Gruumsh was just looking for a place for his creation (orcs) to live, and the other gods mocked him for not getting to a place before it was claimed by another god for that gods creation (specifically mentioning mountains/dwarves and forests/elves) - so he retaliated, and feud has continued since.

None of which necessarily proves that orcs aren't evil with a capital "E". All it proves is that at one time, Gruumsh might have had something like a legitimate grudge. Whether he or his creation is wholly ruined now is a different question. But again, we aren't addressing merely how 5e defines "orc", but how it is has been variously defined over the course of D&D's history in different campaign worlds.

D&D historically presents killing orcs on sight (racism and murder) as being explicitly okay for Good characters to do.

Again, define orc. For some definitions of orc, granted perhaps not the 5e one, killing orcs on sight is not racist or murderous. Indeed, orcs are almost certainly not the same race as humans in most D&D worlds, and thus even to compare it to racism is to be facile, even if orcs are "people". We don't have a word for being 'specist' because we don't have multiple sapient species in this world, but in this case we need such a word if we are to start talking about the wrong of discriminating against orcs if orcs are "people".
 


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