Actually I have seen many characters in mithril fullplate, because it just looks better in the imagination of their playersketerys said:Heavy armor is disfavored mostly due to stat bloat (+6 Dex item, high point buy, etc)... with no stat bloat, heavy armor looks to be very useful. You'd need at least a 20 Dex/Int to match the basic bonus that you get from heavy armor in the new system. You're more likely to have 10-14 as a beater class.
You don't penalize movement, but you still couldn't get people to wear heavy armor? That must have been an RP choice, not an optimization one. I can't see ACP mattering all that much to a typical fighter... certainly not enough to turn down a free +3 to AC.Moniker said:Armor as Damage Resistance has been the only way through my games I could ever encourage people to pick up and wear heavier armor. Then again, I don't penalize movement by armor type, I only penalize skill ranks.