hawkeyefan
Legend
I would buy the idea of engagement as being the number one priority as a DM and a player. If you're disengaged from the game, then nothing really matters does it? You're not participating in a game which highly values participation. I've certainly been disengaged during play. And, when I've been in a group where I find myself disengaged more than I'm engaged, I've had to walk away from the group.
Immersion? Nah. Don't care. You can certainly play your character 100% like a pawn if you like and keep things purely mechanical and be very engaged in the game. Immersion, I find, is generally one of those things that gets brought up to badwrongfun other people's ideas. "Oh, that hurts my immersion if you do that" which is a position which is completely impossible to argue against while at the same time completely impossible to compromise with.
I mean, heck, right now, I've got a DM who insists on narrating every attack. Drives me straight up the wall since it slows things down SOOOO much. I really, REALLY don't care that my character, on his fifteenth attack of the night, swings overhand or backhand. Just get on with it.
So, no, count me very much out of the immersion camp. I just don't care that much.
I think the problem with immersion is it means different things to different people, achieved in different ways by different people.
If we take the idea of “inhabiting my character inhabiting the world” it’s still going to be different for everyone. Like, I agree with your take on the GM narrating every attack… I don’t need that, and I’d be so concerned with moving things along, that it’d distract me.
But other folks probably find that kind of hyper description to help them inhabit the fiction and their character.
I think immersion is far more broad than is often considered.