Thread title. All this talk about alternate ability use on skills brought up the old 'use STR for Intimidate' and it got me thinking about Intimidate and how is SUCKS.
Animal Handling is a pretty close second because more DM and players forget how important it would actually be in a pre-steam society and make it far too situational... but I still think Intimidate is worse.
The reason is that Intimidate will usually make things worse in 75% of the time you try to use it to force someone to do something. If you fail you usually shut down the entire social encounter right then and there, and even if you do succeed, that NPC is probably gonna hate you for quite a while. It's almost always a bad idea unless you're dealing with someone you're ready to fight.
At best it can be used to make enemies surrender and cut down the 'mopping up' phase of combat? But usually the DC isn't gonna be easy, and how can you trust someone who would do or say anything so you don't kill them?
Maybe Intimidate should have been rolled into Persuasion and just be a way to go about it and be left to the DM, like a lot of thing in 5e...
Anyway, discuss!
I like the thread topic, interesting discussion brought forward, even though I may not entirely agree.
I think the biggest problem with Intimidation and most of the social skills is how they are implemented by DMs/tables, all the way from the description of the intimidation scene to the adjudication process.
The DM should decide when a skill check is necessary and ONLY after the player describes how they are attempting to intimidate. Why you may ask is the latter necessary?
Because it helps the DM with adjudication process, building the scene and the natural responses
So if it makes sense in the fiction
(a) The lone surviving goblin is intimidated to reveal information, no roll is necessary, and it whimpers out the details all the while pleading for its miserable life.
(b) If the target is a resolute drow, the verbal intimidation and the bullying/shoving may not work, and when a punch to the face is thrown, perhaps THEN the DM calls for a skill check.
- Critical Failure, the drow spit's out the blood, stands firm while they mock and laugh at their assailant
- Failure, the drow spit's out the blood, and calls on Lolth's strength (an avenue for a Skill Challenge)
- Success, the drow spit's out the blood, and says "killing me, won't get you any closer to your goal" (an avenue for a Skill Challenge with 1 success in the bag already)
- Critical Success, the drow drops prone, spit's out the blood, looking a little more amenable to answering questions as he holds up his hands as if yielding...
No Roll Required, Fail forward, Success at a cost, Degrees of Success/Failure and Skill Challenges and describing the intimidate action are all ways to make the Intimidation skill shine.
As for is it being a necessary skill on the character sheet..???
They should have followed VtM system where you assign which attribute makes sense with which skill for the declared action
Expression + Str (Intimidation)
Expression + Cha (Manipulate)
Expression + Wis (Persuade)
Sadly WotC is very much vegan when it comes to some cows...