I dunno.So why are we arguing?
It really did. 4e assumed it would be embraced. It was WRONG!Yeah. 4e did a lot to misrepresent itself.
I dunno.So why are we arguing?
It really did. 4e assumed it would be embraced. It was WRONG!Yeah. 4e did a lot to misrepresent itself.
I don't agree that it preempts the roll. Just because you succeed on the die roll doesn't exempt you from logical consequences. You may succeed at your climb check to get into the restricted area, but you will still face the consequences of climbing into a restricted area if you are caught. Success on the roll doesn't make those consequences go away, and having those consequences doesn't preempt the roll.Yes, and some posts upthread focused on character mechanical parameters and others on approach player described. I'm saying that player can consider consequences in choosing their approach.
Upthread I suggested that this is preempting the roll in a way that motivates the complaint some are making. If the player rolls a success, why should GM penalise them? Rather, let the nature of a devil or demon indicate the consequences on a failure. Alternatively, if a devil or demon will always harbour resentment, then that cannot be at stake on the roll and player should know that is off the table for effect going in.
Possibly you can see here what I mean by "preempting the roll"? It can defuse some of the complaints in this thread to put punitive outcomes on a failure.
Not according to the rules. Since you have twice avoided showing me anywhere that says these things are encounter based when I've asked, and the rules say it's based on PC level, I'm forced to conclude that you are just wrong here. The rules do not back up your unsubstantiated claim that it's based on encounter level.No.
It's one scale derived from 2 steps.
Because it is.
270° Chandelier Smash is always DC 15 for 9 damage.
That is hard for level X PCs
That is medium for level Y PCs
That is easy for level Z PCs
270° Chandelier Smash does not level up when you level up.
I like that example. An implication I'm proposing be considered of the RAW thatI don't agree that it preempts the roll. Just because you succeed on the die roll doesn't exempt you from logical consequences. You may succeed at your climb check to get into the restricted area, but you will still face the consequences of climbing into a restricted area if you are caught. Success on the roll doesn't make those consequences go away, and having those consequences doesn't preempt the roll.
Success on the roll = success at the action. Not more than that.
See, the bolded is where we are not seeing eye to eye. I'm not saying that the result is a meaningful failure. I'm saying that there can be different meaningful(both good and bad) consequences for success.I like that example. An implication I'm proposing be considered of the RAW that
The DM and the rules often call for an ability check when a creature attempts something other than an attack that has a chance of meaningful failure.Is that success, being not "meaningful failure", ought not to result in meaningful failure. I think your example is more about scope of effect. While that appears clear for entering a new location, it's less clear when it's about the behaviour that is itself what the player is targeting with the skill. A nearer analogue would need to focus on the climb itself.
Say a GM described a wall festooned with shards of glass to deter climbers: can players declare an action to climb avoiding the glass? Similarly then, can players declare an action to cow the demon sufficiently well that resentful or not it won't undermine them?
To my reading the RAW puts it explicitly on the table for GM to say -- the damage can't be avoided / the demon can't be cowed.... but more empowering play could be to apply an appropriate DC and put damage / mutiny on the side of consequences. (Perhaps also making use of the fail by 1 or 2 / fail by 5+ rules )
(Emphasis mine.) That’s not quite right: per RAW the resolution must contain consequences that matter.
If Athletics "isn't something you have picked to be a skill you have" can you say how it works to declare "crap I tackle the guy!" and yet the same is not true of Intimidation in some equally clutch social situation? It seems as if one would have to be committed to a weaker effect or worse consequences... but why? What motivates that?
A related approach that I can think of for those committed to strong consequences for Intimidation would be to leverage having those in mind and balance with strong effect.
Frex where negotiating might reach a price that would be accepted, threatening gets it at the price you've chosen to pay (maintaining the apparatus of coercion, whatever that is.) Or where a creature can be simply "unwilling" to do X, they may be "hesitant" about accepting a cost (coercion).
RAW suggests that one test for a skill is -- are groups readily able to imagine consequences for failure? Where the answer is yes, that's a pro, not a con. Some criticisms in this thread appear to amount to -- Intimidation risks making our play interesting! If that is the concern, speaking to the G consideration in RPG one might focus on effect... the cost (if that is what one finds oneself committed to) ought to be validated by the leverage afforded in the play.
I like that example. An implication I'm proposing be considered of the RAW that
The DM and the rules often call for an ability check when a creature attempts something other than an attack that has a chance of meaningful failure.Is that success, being not "meaningful failure", ought not to result in meaningful failure. I think your example is more about scope of effect. While that appears clear for entering a new location, it's less clear when it's about the behaviour that is itself what the player is targeting with the skill. A nearer analogue would need to focus on the climb itself.
Say a GM described a wall festooned with shards of glass to deter climbers: can players declare an action to climb avoiding the glass? Similarly then, can players declare an action to cow the demon sufficiently well that resentful or not it won't undermine them?
To my reading the RAW puts it explicitly on the table for GM to say -- the damage can't be avoided / the demon can't be cowed.... but more empowering play could be to apply an appropriate DC and put damage / mutiny on the side of consequences. (Perhaps also making use of the fail by 1 or 2 / fail by 5+ rules )
2014: "Intimidation. When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check."Show me where in the books it says to have NPCs always, mostly, or even at all hate the intimidator.