Turanil
First Post
dead said:On occasion, I use a published adventure to suppliment my own creative efforts. The most recent adventure I used was "The Banewarrens" (albeit, significantly reworked). Anyway, I was bashed recently for using published adventures in my game. I was told that I was not a "true" GM if I could not write my own adventures EVERYTIME. This person said: "50% of the fun of GMing is running the adventure; the other 50% is writing them". (They also equated it with miniatures gaming. They said that 50% of the fun was playing, while the other 50% was painting them. Those who didn't paint their minis, were only pretenders.)
In the end, I felt a little dejected. I felt a little inadequate.
I keep telling myself: "Who cares if I used published adventures on occasion. Indeed, who cares if I used published adventures ALL the time! The aim of the game is to have FUN, right? And not all of us are professional writers, or on fire in the creative department 100% of the time."
What do others think?
I think this is utterly RIDICULOUS.
IMO, the only duty of a DM, is to entertain his/her players. Now, if he entertains with a published adventure, and bores with his own designed adventures, the only valid choice is to use published adventures. This should be obvious!
Now, I agree that a DM who don't use any adventure at all, but improvise everything during all the gaming session, is probably cheating. As such I cheat almost all the time... :\ Last gaming session, I noticed that also improvising monsters statisitcs also was easier, and enabled to well scale encounters for the PCs. So I am now all the more motivated to cheat even more when DMing.