Is it common for players to powergame?

Oryan77

Adventurer
I've played D&D 2e for 3 years and 3.5 for a little over a year. All of the players I've played with have been friends who all learned the game together. So we pretty much have the same gaming style.

I've recently brought a new player in my group who I met from posting a D&D classifieds ad. He's a great guy and we have alot in common. I've DMed him twice so far and it's been fun. We're both trying to adjust to each others gaming styles right now though. I'm realizing that he's pretty big into powergaming. I've talked with him about it and I don't think he's noticed himself just because that's the way he's used to playing with his old group. But I think he's seeing it now, and I don't think he means to powergame.

I'm wondering, how common is it for players to powergame in D&D? I'm used to running/playing "mellow" games where the players don't worry about trying to find the "coolest, craziest, & most powerful" game mechanics to beef up their PC. By game mechanics I mean; anything from bending rules in their favor to obtaining unique or powerful objects in the game.

I'm not saying powergaming is wrong; it's just not my preference. We've always just played D&D where we live out our characters lives and accept what we get when it's available to the characters. An example is; whenever a player wants a mount, they are reasonable about it...they'll go shopping for a horse or similiar "normal" mount for whatever region they're in. But right off the bat, this new player goes shopping for a mount and he's asking around for a flying mount already. I run Planescape so a flying mount isn't out of the ordinary, but for a PC's first mount in the game, it seems like a tall order to me.

Here's an example about rules: I'm asked if reading a book about metals could give him any type of skill bonus. I thought, "Cool, he wants to roleplay his character learning about metals by reading a book". So I told him, "Sure, I'll give you a +1 bonus to a Knowledge skill for that but it won't help if you read another book". He immediately replies with, "Oh, so if I practice picking locks for a year and I'm not a rogue, would I be able to raise my open lock skill since it's outside learning like reading the book?" I should have seen this coming but I'm not used to dealing with this. If it was one of my other players, and I told them they get a +1 for reading a book, they would have said, "That's cool, a +1...thanks" and that would've been the end of it. But it turned into a 10 minute debate with the new player about how he thinks it should be possible to raise a skill (by more than +1) by practicing without needing to gain XP to acquire the skill points for levelling.

I'm not really asking for advice on how to handle rule debates or anything....I'm pretty good at handling my game as a DM and keeping things in or out of the game as I see fit. I'm just wondering if it's common for DM's to deal with this type of stuff from players. Do most people usually play the game "level headed" and more like a character from a book, or do most people just play it as a video game and try to beef up their PC anyway they can no matter how unreasonable or realistic it may be?
 

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There is no clear answer there. Now, people who don't play d20 seem to believe the answer is a resounding yes. Judging by some of the discussions on these boards it does seem that there are plenty of people who do play this way. But from my personal experience based on the people I have gamed with at gamedays, conventions, etc. is not many people do. I know there are powergamers out there, but I just don't run into many of them.
 

In my experience, it really depends on the game. I've played games that were nothing but hack n' slash dungeon crawls with nigh unstoppable PCs decked out in +5 dragonhide and Holy avenger swords. The fun there was simply overcoming the next big monster.
And I've played in games where we finessed our way through everything. We talked, we tricked, we snuck, never drawing a blade.

I can say with certainty, the best games were the ones where we used our brains to solve the problems and not our stats.
 


Oryan77 said:
I'm not really asking for advice on how to handle rule debates or anything....I'm pretty good at handling my game as a DM and keeping things in or out of the game as I see fit. I'm just wondering if it's common for DM's to deal with this type of stuff from players. Do most people usually play the game "level headed" and more like a character from a book, or do most people just play it as a video game and try to beef up their PC anyway they can no matter how unreasonable or realistic it may be?

Yeah, it's fairly common. In the various groups I've played w/there's always been at least one power gamer, and often that power gamer has been me. :D For me powergaming is part of the fun, BUT I would never argue for ten minutes w/a DM about any rule, and I would never make a character who wasn't fun to play just b/c he was the more powerful option. Debating rules, or arguing over character creation is not my idea of a good time.:\ Blah.

I think a lot of us have Power-Gaming instincts, but how we channel that is really influenced by our early gaming experience/group. This new guy in your group is probably used to a more DM-vs.-Player mentality where you have to fight for any advantage you can get.
 

The issue is, to me, the definition of power gaming. Asking if flying mounts is available is a bit different than strapping on a +20 sword of everything-slaying and going out to save the cosmos on your trusty steed, Bahamut.

What I'm saying is that power gaming is relative to the power level of the game you are running. Powergaming isn't a bad thing (and I'm not saying the original posted infered that), it's just a playstyle.

This guy is possibly used to playing in games with a bit more "umph" than your game has. If so, he'll settle in eventually but you have to understand that, that won't happen right away. His previous experience could have him trained to be constantly looking for the optimal combination of feats and gear or the least detail in any situation that might supply him with the upperhand. Sometimes thats cool, but as the DM it's your job to reign him in when he gets out of hand.

This question could also be affected by the age of the player or how long he has been actively role playing. Younger, or newer, gamers often have a tendency to powergame. It's a natural phase most of us go through as we explore the "power" of the rules and all the marvelous things they can let us do in role playing games.
 

Powergaming can also happen in response to the DM killing or near killing players repeatedly. Nobody likes to die, so they take steps to make it harder. Of course then the DM can end up just making everything just that little bit harder again ...
 

My characters have been pretty good about not trying to powergame, at least not how I define it.

* I have a fighter who took improved trip (with a guisarme) before taking power attack.
* I have a bard who was willing to pay 2x the DMG price for an antique +1 elven thinblade -- a weapon he wasn't proficient with and wouldn't be for another level and a half -- simply because he thought it was cool. My bard also made it a top priority to find a good chef who was willing to adventure, and paid him 1g/day even when his total net worth was under 50g.
* I have a wizard who used his first level feat to become proficient with the hand crossbow.

Now that's not to say they don't want to improve their characters. They very much look forward to gaining their levels, getting magic items, and making a reputation for themselves. But they don't go out of their way to try and gab every single bonus they can.

I think part of the catalyst to powergaming is the influx of all the extra material that has come out to supplement the core books. It's possible to use them and not be a powergamer, but for the powergamer, this additional material brings out those tendancies a lot more.
 

xazil said:
Powergaming can also happen in response to the DM killing or near killing players repeatedly. Nobody likes to die, so they take steps to make it harder. Of course then the DM can end up just making everything just that little bit harder again ...

This is a situation I find myself in more often than not. The DM encourages the players to make characters that aren't uber powergaming freaks, but when the battle comes the deck is stacked against the characters. The enemy is almost always the most efficiently built NPCs one could possibly make.

So... after the second or third TPK... the players wise up and decide that survival is more important than mere "roleplaying". The players create characters with powergaming in mind in order to survive should a battle come. This strategy seems to work so the players are rewarded for "powergaming" even though they originally started as "roleplayers".

--sam
 

I think many people powergame from time to time whether they know it or not. They get swept up in the moment and look at things like gifts on Christmas morning. There are two cures to powergaming. (1) Show how much fund role playing and struggling can be. (2) Make very clear that you want things to not get out of hand - use the other players as your examples.
 

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