Scribble said:So how does that preclude a rules lite system from making balanced add on options? So we have a better way now, the point still remains. You can have a rules lite rules system, and a bunch of add ons that are all balanced, but not nessesary.
Are you still wanting to play D&D?
Quite seriously, D&D 3E is part of the AD&D line - giving a system of fantasy roleplaying for players who are interested in the level of detail it provides.
It accomodates quite a range of players, however, like every other game ever created, it is not a game for everyone.
Perhaps you should be playing C&C?
I am also not convinced by any means that there is a rules-light system that you can add meaningful options to without disturbing the balance of the game. Although I've primarily focused on the effect of adding such features between PCs, the other aspect of balance is between the PCs and the monsters - and it is there that trouble can really arise.
Why so? Well, a very good example is Weapon Specialization, 1E style.
In 1E, a typical 1st-level fighter would have a THAC0 of 20 and a 1d8 damage. Thus, most orcs would be slain in one or two hits.
In 1E + Weapon Specialization, that same fighter would get double weapon specialization in Longsword: +3 to hit, +3 to damage and AT #3/2. Suddenly the fighter is far more effective than before.
This affects published modules significantly, but it also affects the DM as he tries to work out the balance of monsters to characters - the familiar levels (which all the guidelines in the books assume) are no longer true.
If you wanted to keep the same relative balance in the system, you'd have to adjust everything else in the system, which is not a trivial task by any means. If you want the option of Weapon Specialization, it's far better to have it in the game from the beginning, so everything assumes its usage. Such is the case with feats and skills.
These systems are there so that there is diversity in the approach to the game. Not all fighters are alike. (Initially, feats were only going to be for fighters, but it was recognised during the design of 3e that they were such a powerful tool for diversity that they should be opened up to all characters).
Cheers!