Cithindril
First Post
Storyteller01 said:But chess hasn't had to reinvent itself (at least not within the last 50 or so years), and competitions are held regularly. Granted, its concidered boring by more than a few people, but still...
You could argue that MtC changes the game to keep players from getting bored or stagnate, but the bottom line is still a need for profit. The game simply will not sell in the long run if it doesn't. It's like selling chess. Most everyone has a grasp of the basic rules, and only those with an interst buy the game. MtG changes rules to maintain interest and profit.
According to a retailer I know, the best time for RPG sales is the first week that the book is out. If their shipment is late, they lose money, since customers will go elsewhere. The profit comes with the bulk sales, which comes with new books (ie: new rules).
You could also argue that WotC does not regularly change rules in D&D for two reasons.
1) they'll lose the consumer base they all ready have, since no one wants to shell out $60 to $100 for core rules every year (MtG posts their core rules for free).
2) they just don't have the capital for it. The books cost what they do for a reason, and Hasbro has more than role playing games to sell (according to a retailer I talked to, RPG's didn't sell as well compared to Hasbro's other products, such as children's board games). Since RPG"S are not there biggest seller, why invest more capital. Just wait for a few years...
To the administrators: I don't think I've stepped on any toes, and I'm not out to insult a possible contributor to your site. If I'm in the wrong, please let me know.
Great points, but I'm not sure who's arguing with you (it certainly isn't me

I'll try to clarify my point. A common business philiosophy permeates the WotC operation, and this isn't necessarily a bad thing...it's just the reality of the situation. In this way, the two games bear some similarity in the way they are positioned, marketed, etc. However they are different because MtG is much more dynamic (ie: a revolving door of rules which really aren't optional). D&D on the other hand runs according to a cumulative process (ie: new rules ARE optional and are usually additive to that which has already been published).
The reasons behind these differences can be debated at length but this wasn't my purpose. I merely wanted to point out the differences I see.
As always, just my 2 cents...

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