My experience as a DM and player
Hi all,
Here is my experience with high level campaings:
Lets say that in the past, when I was younger, I was highly fearful of high level campaings, bellow 10th level was okay for me, between 11 and 12th level was getting to much.
I think it was caused by my uncertainty of the world, what if the players could teleport anywhere, damn, that would be way out of control. But after some times, 10 years, I started to like DMing them, the Role playing gets to a higher level also. Now, one campaing we started in the end of the 80's, is nearing ECL25. The setting is about 4 or 5 game world plus Hell.
The players are Lawfull Evil, resourceful and driven to conquest with plans within plans within plans (A la dune). It is amazing and a blast to play.
The setting : Toril, Talada, Forge (oathbound), Hell, Kalamar once in a while and Ghelspad once in a while.
The Taladas world is slightly modified and Iuz is an important entity there.(We are actually ploting is destruction and one of Us will take over his territories once it is done). We have been preparing for this for a year now of real time. We are planting spies, making deals with city lords who are ruling cities under Iuz, scrying here and there (I play a diviner with Epic skill focus in scry for a 36 + d20 roll) so much fun, we also take turn DMing, I DM Toril, Ghelspad, Hell and the Forge while another friend deals with Taladas and another one with Kalamar. So we even have to DM our NPCs that deal between themselves.
GREAT FUN my friend, if you are able to improvise on this scale.
The Characters:
- A Half fiend (Demon) Sorceror 18 who is the son of a former Great lord of all the Lower planes combined (before the blood war) (He has a hell (hehe) of a bunch of demons, devils and yugoloth hunting him)
- A vampire wizard 18 / Cleric of Loviatar 1. He his the core of this campaing, that character started at level 1 in forgotten realms 20 years ago. So a lot of plotting, adventuring and diplomacy revolve around that character.
- A Wizard (Diviner) 17 / Fighter 1
Elder Drow , my character. Yes yes, the typical player who decided to play a drow after having read too much Dritzz novels, but what can I say, I started that character when I was very young and I developed my own identity on this one (I fight with ONE sword,

). I am the resource finder, the hunter, the one who knows a lot on other.
- A Irda ogre Wizard 10. This one joined us about 3 years ago and all he wants is put is seed in as much many women as is possible because all his decendant gets is polymorph power and they are completelly obedient to him. He is experiencing a lot of coupling with all kind of diferent races and monsters to see the outcome
That is the core of the PCs, I don't know why I went to such explanations, must be the exitement that still got me after all those years....
Enjoy your game as much as you can, that's what I can say. If you want to limit the use of high level spells, go for it, but why do that, try to be imaginative and flow with the wind. As has been stated previously, it is easy for a high level character to cast non detection, hell, this is the first thing I do every morning (damn paranoid drow...). Then, have your master villains or hero make teleport redirect in a traped area. You will say how typical, yes!!!! this is high level magic playing, you would expect master villains/heroes to do so. They would be wrong not to. Can you imagine a governement agency or official building without cameras and all such items of protections? no, thats the same thing.