(Psi)SeveredHead said:
I would like to point out that Spell Turning doesn't work against Disintegrate ... it's really sad when a BBEG wizard can't last two rounds in combat.
True. I wasn't thinking of it as a catchall. On the other hand, against Disintegrate, you've got (correct me if I'm wrong)
Shield (AC bonus)
Entropic Shield (Miss chance)
Displacement
Blur
Mirror Image
(Both rely on illusion, and can be overcome by True Seeing, though.)
Blink (partially overcome by True Seeing, but still some miss chance because dude Isn't There)
Protection from Spells (bonus to saves, yes?)
A Wall of Force or Invisible Wall of Iron ten feet in front of the PCs. It's invisible but not built to trap them -- it's just meant to cause that disintegrate to be wasted blowing up an invisible wall -- and if that fireball blows up in their face, well, oops.
Someone with True Seeing can see the wall, though, so a possible better tactic is some sort of prepared trigger like "Conjure this Wall of Force as soon as anyone who is not me begins casting a spell" in the wizard's stronghold.
Or you can come up with other means of handling an opponent with True Seeing. Beyond my basilisk trick, there's the fun and exciting "Enemy Fighter with a Net that has Silence cast on it", or the crazed and deluded idea of hiring a bard/barbarian with a lot of ranks in Use Magic Device to activate a Staff of Antimagic (Contains Antimagic Field and Greater Dispelling) on himself (the Antimagic Field, of course) and then start whaling on the party wizard. On a simpler note, a bunch of targeted Greater Dispel Magics can cut through the buffing stuff right quick.
Honestly, though, True Seeing is a powerful spell, and it should be useful -- it's a high-level one. As an evil wizard being attacked in his lair, my primary plan would be to kill the one or two people in the party who have True Seeing, rather than coming up with defenses against it -- because it's rare for EVERYONE to have True Seeing. And as a DM, I don't let the party cleric tell eveyone where the invisible wizard is exactly -- he can shout "Over there!" or "Fireball right where I'm Flame-Striking!", but he can't give the rest of the party a five-foot square.
Also, as that same wizard, my overall goal is to get the party to waste their big money spells on me before the fight really starts. I want them using Disintegrate and Destruction spells on an illusionary version of me, on my lieutenant who's been polymorphed to look like me, on me when I'm protected by an invisible barrier, or on whatever I've just summoned that's tearing the rogue a new lockpick pouch... If our good friend the Disintegrate-casting wizard is feeling proud of himself, wait until the bad guy wins initiative and uses a Quickened Haste, followed by Evard's Black Tentacles, followed by Stinking Cloud. Then my troop of Small Golems wanders in, ignored by the tentacles, and proceeds to whoop PC butt.
There are always tactics available. You just have to hunt around and play with stuff.
