sithramir said:
No offense man, but restricting things because you are too "lazy" or "unimaginative" means you probably should stop DMing. I hate to say that when there are lack of DM's in my area for players sometimes, but if you think divinations are game breaking you aren't using them to the rules. A lot of the answers are cryptic or in rhymes, etc.
Whoopdie do I can teleport and windwalk. So I scry the BBEG and I can teleport to him. He can scry me and teleport to me? Or teleport away? Or cast a low level dimensional anchor?
They can't easily scry someone in 3.0 until they get greater scry. Put some time constraints where they can't go spend an hour casting and then start searching around all day. The BBEG has taken control of the castle and is slaying peasants for fun. You already have a clue where he's at but not exactly. You can't just scry in or teleport in because the king had placed protective magics or even if he didn't you can but when you get there theres too many innocents to just arrive and blast him. Those spells are useful to have but not game breaking if you know they have them and make sure your npc's use them.
Nondetection protects from scrying. any wizard/sorc can have this at very low levels. Misdirection points to someone near them. Perhaps they scry and find the BBEG and arrive to attack to realize that they were misdirected and its just a soldier he brought in as a "dupe". They turn around and "surprise" its a set up and he has 20 guards attack them to capture them.
So nice I should stop DMing just because I'd rather spend 4 hours on 2 weekly campaigns where everyone has fun and not on one single campaign where I hate the resulting magic slaughterfest-chessgame. Sheesh, the nerve of some people. Sure, I can use the dupe, the protection from scrying, the counter-scrying etc., but it gets old fast. Always countering such abilities is not exactly fun either, imho. If everyone is using nondetection, why bother with the detection spells at all?
More important though, any time spent handling teleport, scry etc. is time not spent on characterisation, plot, ideas and possible developments. Since my group (and I myself) prefers social encounters to combat or puzzle solving, I know where I spend my time.
And lastly, I don't like the sort of campaign where teleport is available to any level 9 mage, where people routinely fight flying, stoneskinned and invisible, with the ressurect-o-mat (sorry, the cleric) on stand-by.
As far as the lethality is concerned, I don't use save or die spells, and neither do my players. Combat is not that important in my game, and no one in my group plays D&D to "beat the monsters" or "risk" his PC. Therefore I don't kill off PCs without warning, and encourage my players to play more cinematically instead of lethally and effiently during the battles we have.