FrogReaver
The most respectful and polite poster ever
Rules by exclusionary principle is not the same as rules as written.
Would those temperatures ignite a torch if I was not holding it? If not, then it seems to follow that a fireball is hotter than that.You can get 3rd degree burns from water at 63C (~155F) in less than a second. 3rd degree burns are on contact for a pan in the over at 350F if touched with bare skin. Neither of those temperatures would set a torch alight, or most anything else, for that matter.
Yes it does. On p 87, the SRD states that objects can be harmed by physical and magical attacks in much the same way as creatures can be.The game does not tell you that attended/worn objects can be harmed
It goes out of its way to specify that certain spells ignite objects that are neither worn nor carried. In other words, it exempts those objects from the normal application of p 87.in fact goes out of it's way to specify that those things harm unattended objects.
You might well specify a certain class of objects as being distinctively affected if you want to carve them out from the general rules stated on p 87, which require the GM to adjudciate hit points, AC etc. That is, in fact, what I think is the most natural reading of the rules as a whole.You simply don't specify unattended objects if you mean for all objects to be affected
The point is absolutely about fire. The rules tells us what fire damage is: it's damage caused by flames, and by the fiery breath of dragons. This is reinforced by the spell descriptions themselves talking about "thin sheets of flame", "explosions of flame" and the like. No where do the rules carry even the remotest suggestion that these are all some sort of pseudo- or magical fire that is incapable of singing the hat a goblin is wearing even as it burns the hair off the goblin's head.The point is not about fire.
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There's always, "because magic!"
Nor is there a single word stating that held/worn objects can't be damaged. That's the point. You are also extrapolating beyond what is expressly stated. You are extrapolating, from the specification of certain objects, that the general rules on p 87 are displaced. That is not stated anywhere. (There is a generic statement about "specific excluding general", but I am also applying that statement: the specific rules about ignition displace the general rules about the GM deciding on hit points, etc).It's about adding something to the rule that is not written, which makes it a house rule.
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For all that you quoted in your post, one thing was notably lacking. Any wording AT ALL that says that fireball (or any other fire spell) burns attended/worn objects. Not a single word about it. All you have is a general rule that doesn't apply because spells are specific rules.
Would those temperatures ignite a torch if I was not holding it? If not, then it seems to follow that a fireball is hotter than that.
Yes and no.Who says magical fire sources do damage to creatures or ignite things by plain old fashioned mundane *temperature*?
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Who says magical fire sources have to be consistent?
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Really - don't lean on mundane physics to answer your questions about magic.
Yes and no.
A fireball (and the other fire spells) do fire damage. The rules characterise fire damage (SRD, p 97) as being the sort of thing that results from conjured flames or from the fiery breath of dragons. It is also the sort of damage that is inflicted by burning oil, flaming torches and alchemist's fire.
Nothing in the rules suggests that - despite all the rules text that I've just mentioned - fireball and burning hands create some sort of "magical" or pseudo-flame which does not burn and ignite things in much the same way as ordinary flame does.
Well, it uses the word "dragon", and also the word "flames" (as in conjure flames to deal fire damage - your rendering of that as "fire" is a typo).The actual quote (PHB pg 196, on damage types) is:
"Fire. Red dragons breathe fire, and many spells conjure fire to deal fire damage."
Which is circular. Fire damage type is fire damage. I don't think self-referential definitions are particularly enlightening.
Well this is what's at issue, isn't it?Nothing in the rules suggests? NOTHING? You sure you want to go with that answer?
The thread's been going on for how many pages, basically about how the rules for fire spells are remarkably *UNLIKE* real-world fire, and you actually try to tell me *NOTHING* in the rules suggests anything hinkey?
It would seem to me that *every instance* where fire behaves in an un-intuitive fashion (like, somehow your dry burlap robe is super-duper flame retardant better than asbestos, but only when you wear it!) is such a suggestion.
Yes it does. On p 87, the SRD states that objects can be harmed by physical and magical attacks in much the same way as creatures can be.
Your reiterating your own preferred reading doesn't change the fact that I am also reading and applying the rules as they are written. I am also curious as to what you think that point of p 87 is - at I already pointed out, a good number of the spell effects that cause damage are the fire spells.
If Jeremy Crawford wants to run a game in which fireballs "burn" people to death while leaving their clothes, scrolls, ice pendants etc unaffected, that's his prerogative.
If 5e mandated that result as a consequence of RAW, I would think that counted heavily against 5e compared to some of its predecessor editions (eg 4e, Moldvay Basic) which clearly leave it as a matter for the GM to adjudicate, having regard to the fact that a fireball is a ball of . . . (wait for it) . . . fire.
But it seems clear to me that 5e does not mandate that result, because it has p 87 on damaging objects.