L
lowkey13
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*Deleted by user*
You have "demand" in inverted commas, but it seems to me that you should have "we" in inverted commas.It seems to me, that we 'demand' (used extremely loosely) that in this instance the mechanics and fiction must interact in an RPG in a logical way and that the explanation of 'it's magic' is rather weak, but somehow we seem to loosen the reins when it comes to DOAM and the Warlord's screaming-healing powers.
I'm interested in the more general question of the relationship between mechanics, fiction, and adjudication of action resolution. I think that key to a RPG (as opposed to a board game or CCG) is that the fiction and mechanics interact, so that if a certain outcome is mechanically mandated than the fiction must somehow accomodate and express that; and if a certain state of affairs is known to be true in the fiction (eg a spell created a great ball of flame) then the outcomes resulting from mechanics must conform to that prior fiction.
Per me, post 344: "if a certain state of affairs is known to be true in the fiction . . . then the outcomes resulting from mechanics must conform to that prior fiction." In the case of Eloelle, we know something to be true in the fiction - she is a genius who is precluded from deploying her genius by the instructions of her patron, to whom she accedes. Hence the outcomes resulting from mechanics must conform to that fiction. Also, "if a certain outcome is mechanically mandated than the fiction must somehow accommodate and express that" - in the case of Eloelle, the mechanically mandated outcome is that she not deploy or act on any better information than any other character with an INT of 5.I... how do you possibly reconcile this statement with your defense of LOL, who clearly violates the central argument here by absolutely divorcing the fiction from the mechanics to the point of having her fiction run directly counter to the mechanics.
Per me, post 344: "if a certain state of affairs is known to be true in the fiction . . . then the outcomes resulting from mechanics must conform to that prior fiction." In the case of Eloelle, we know something to be true in the fiction - she is a genius who is precluded from deploying her genius by the instructions of her patron, to whom she accedes. Hence the outcomes resulting from mechanics must conform to that fiction. Also, "if a certain outcome is mechanically mandated than the fiction must somehow accommodate and express that" - in the case of Eloelle, the mechanically mandated outcome is that she not deploy or act on any better information than any other character with an INT of 5.
The only times this causes any real complexity is when a mechanical effect (some sort of compulsion or mind-reading effect, such as Zone of Truth) purports to give direct access to the contents of Eloelle's mind without it being mediated by her voluntary choice of what to disclose. But it is easy enough for the fiction of such effects to accommodate and express the mechanical mandate (resulting from the 5 INT) in a way which also conforms to the established fiction of Eloelle's thwarted genius: if the player rolls and fails the save against the effect then Eloelle shares all the ignorance and nonsense that her patron has obliged her to speak; and in the fiction this is the result of her patron's intercession to blunt the full force of the effect.
This is a high degree of fortune-in-the-middle (or if not exactly that, some similar principle of narrative flexibility) but it doesn't involve any disregard of fictional positioning, or treating fireball's flames as "pseudo-flames".
But the general object damage rules (SRD, p 87; Basic PDF, p 66) expressly state that:
Characters can also damage objects with their weapons and spells. Objects are immune to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can.
[MENTION=23751]Maxperson[/MENTION], [MENTION=61529]seebs[/MENTION]:
You seem to be assuming that "dispel" in the Sunburst spell description means "dispel magical effect". I think [MENTION=6787503]Hriston[/MENTION]'s point is that "dispel" is more naturally read as having its ordinary meaning (to drive off or bring to an end). In this sense, Sunburst will dispel natural darkness, if only for a moment. Which appears to contradict the "exclusionary"/"preclusionary" principle
Well, sure, if you believe in 'science.' ::scoff::That's a strange logic. Natural darkness isn't something that exists of itself; it is the absence of light sources.
Well, sure, if you believe in 'science.' ::scoff::
You have "demand" in inverted commas, but it seems to me that you should have "we" in inverted commas.
The relationship between fiction and mechanics for DoaM and for inspirational healing (which in 4e is not just the warlord, but all surge-based healing where another character triggers the surge use) is quite straightforward to me, and rests on the principles for hit points (and related notions like the attack roll and the saving throw) set out by Gygax on pp 61 and 80-82 of his DMG.