dreaded_beast
First Post
AuraSeer said:In my view of alignment, casting any spell with a [Good] descriptor will put a small amount of good karma on the caster's balance. If he casts it enough, it will begin to "white out" some of the evil deeds recorded in his aura. Eventually he will stop showing up on detect evil. I could conceive of a situation where someone used this to disguise his aura, if he's expecting magical investigation.
i believe i misunderstood your previous post.
this is how i interpret the above. a caster will accumulate good "karma" points if they cast enough spells with the good descriptor. if the caster originally had an evil alignment, that alignment will show up as "good" in cases where their alignment will be checked. however, the caster will still be considered "morally evil", although his alignment will be detected as good. that being the case, under the above rules, could a character originally with a "good" alignment, cast enough "evil" spells, be detected as "evil", but still be "morally good". in other words, still a "good" person, but just "evil" when detected for alignment and determining alignment effects?
i believe this is a completely valid and interesting way to interpret alignment. very cool. however, in my opinion, based on the rules i do not think that this is what was intended, but very cool nonetheless.
AuraSeer said:
Someone mentioned the redemption angle, which IMO is a red herring. If the necro wants to start doing good deeds instead of evil deeds, then he just does it. Just as a paladin could decide to burn down a village, a BBEG necro could decide to volunteer at the local soup kitchen. He'll still have an evil alignment, at least until he's done enough good to "white out" the evil from his aura, but what's wrong with that? It's good roleplaying fodder. And used properly in a story, it'll make those PC paladins think twice before slaughtering anyone who detects as evil.
in my opinion, this needs to be looked at from a game mechanic point of view instead of a role-playing one or house-rules. my interpretation of house-rules are rules that are created when issues appear in a campaign that are not explicity addressed by the core rules, such as the posters original question. that being the case, the dm can create any house rule to address any situation, thereby over-ruling or superseding the original rules.
in regards to the above quote, i am looking at the means of changing the alignment from "evil" to "good" from a purely mechanical point of view. from a mechanic point of view, in my opinion, there are clear cut rules (most of the time at least) from the core rules that can be used to support an opinion, whereas from a role-playing or house-fule point of view, most statements made are specific to a particular campaign or that person's particular point of view along with that person's own prejudices and biases that go along with it.