MindWanderer
Explorer
Nope--you roll one attack roll per creature, but one damage roll total. So a grand total of 122 rolls.Incenjucar said:You just roll once to hit, once for damage, done. The rough part is recording the damage 121 times.
Nope--you roll one attack roll per creature, but one damage roll total. So a grand total of 122 rolls.Incenjucar said:You just roll once to hit, once for damage, done. The rough part is recording the damage 121 times.
MindWanderer said:Nope--you roll one attack roll per creature, but one damage roll total. So a grand total of 122 rolls.
chaotix42 said:And every crit does max damage instead! >: )
Of course, 121 targets is unlikely.
People are still thinking in 3e terms. A 3.xe combat lasting 12 rounds could easily extend past 3 hours.Sojorn said:Still a far cry from a 3 hour combat.
EroGaki said:I've been looking at some of the powers in 4E, and they seem to suck. Take Meteor warm a level 29 attack power. On a hit, it does 8d6 + int mod damage. And its a daily power, so you can only do it once each day.
Honestly, I think they statted the Wizard up taking into consideration the Archmage Epic Destiny, which lets you renew powers like crazy, and ultimately use a Daily spell as an Encounter spell.Plane Sailing said:Want to see something really whacky?
Apparently the clerics level 29 daily is the same sized burst but does more damage of more different types and can be sustained! So why does the 'leader' get a better area damage and area denial spell than the 'controller' eh?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.