wayne62682
First Post
This came up last night and, quite frankly, annoyed the heck out of me. We were in combat with a group of trolls (we're about 2/3 through of King of the Trollhaunt Warrens) and our wizard cast Acid Arrow on a troll; she rolls and misses, and was about to end her turn when I reminded her that it does half damage on a miss; the DM points out that this is metagaming since my Dragonborn Fighter wouldn't know that (which is nonsense anyways, since I've seen her cast the spell before). I argue that it's not metagaming to point out the rules of the game to a player, since the character would know their own powers (the player is a little forgetful). DM says no they wouldn't, and if you forget something then oh well, your character forgets it too.
This seems totally ridiculous to me. I see nothing wrong in saying "Hey remember that your power does "x" if you miss" to another player if they forget; I understand the DM's POV though because the other players were all totally new to D&D (we've been playing for about a year now) and they need to learn the rules, but to call this metagaming seems like it's a rather strange definition. I always thought metagaming was referencing the rules of the game in-game (e.g. "That dragon can't be too hard; the DM wouldn't throw a monster that tough at us right now"), not reminding to another PLAYER how a spell they don't use often works.
This seems totally ridiculous to me. I see nothing wrong in saying "Hey remember that your power does "x" if you miss" to another player if they forget; I understand the DM's POV though because the other players were all totally new to D&D (we've been playing for about a year now) and they need to learn the rules, but to call this metagaming seems like it's a rather strange definition. I always thought metagaming was referencing the rules of the game in-game (e.g. "That dragon can't be too hard; the DM wouldn't throw a monster that tough at us right now"), not reminding to another PLAYER how a spell they don't use often works.