Turanil
First Post
I was reading some threads about alignments, and was wondering about this:
Would it be possible, in the game, to have an evil npc who never commited any crime or nuisance to anyone. Like some beggar who is hateful, snarling all the time, insulting everyone (but in a very low voice to avoid retaliation), and dreaming he could kill and torture them all... yet he is just a simple beggar who never did anything wrong of all his life (he had not the opportunity and never will). Now a paladin comes and detects he is totally evil... so what? (I mean, in terms of 3.0 because things are maybe different in this regard in 3.5?)
Think of other ambiguous things like that? How could they be used to useful ends in an adventure?
Would it be possible, in the game, to have an evil npc who never commited any crime or nuisance to anyone. Like some beggar who is hateful, snarling all the time, insulting everyone (but in a very low voice to avoid retaliation), and dreaming he could kill and torture them all... yet he is just a simple beggar who never did anything wrong of all his life (he had not the opportunity and never will). Now a paladin comes and detects he is totally evil... so what? (I mean, in terms of 3.0 because things are maybe different in this regard in 3.5?)
Think of other ambiguous things like that? How could they be used to useful ends in an adventure?
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