Is it possible to have a Chaotic society?

LuYangShih said:
I was looking at possible interpetations of a Chaotic society, and it seems to me there are few if any examples of such societies in the material I have. Even the supposedly Chaotic Elves are decidedly Lawful in all matters pertaining to justice, territory, armed forces and government. I figure a Chaotic society would be a number of small, independent groups that work together, but are free to do as they wish from group to group.

Well, that kind of clan based society could be Chaotic - eg modern Somalia or pre-1748 Scottish Highlands - but in terms of 'more chaotic than lawful', many normal states would qualify - eg Italy is somewhere in the CG/CN area, USA is NG with C tendencies, and so on. US society may be highly legalistic, but its legal system emphasises individual rights over group rights and IMO contributes to the somewhat chaotic nature of US society. :D
 

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LuYangShih said:
Elder-Basilisk has interesting points, but they are based on what is inherently a false assumption. The D&D alignment system is not subjective, it is objective. No matter what societal values present, a Chaotic person is always Chaotic, and a Lawful person is always Lawful. This does not change if you take a Chaotic person out of one society and place them in another, and vice versa for the Lawfully aligned person.

Which presents another set of difficulties, of course: the game states objective and non-relative alignments but fails to give clear and concise rules for differentiating between good, neutral and evil acts.

Anyway, I'd see a chaotic society as non-hierarchical, with high possibility of social movement, and held together more by cultural and religious ties than laws or central government.
 

It's actually not that easy to label fantasy societies Lawful or Chaotic - most fantasy literature doesn't give enough details. 'High fantasy' typically has Good vs Evil societies - Gondor is good, the Waynims are Evil, etcetera. Moorcock's works have specifically Chaotic and Lawful societies of course - Melnibone is Chaotic, the Mabden are Chaotic, the Vadhagh & Nadragh are Lawful. Moorcockian Law & Chaos are the models for the OD&D take though, generally with a Chaos/Evil association - so the Nazis are Chaotic on a Moorcockian take while Lawful Evil in AD&D & 3e; elves are Lawful in OD&D and Chaotic Good in AD&D - I think the Moorcockian approach is probably more accurate, BTW.
Societies in Sword & Sorcery fiction rarely have definable alignments - perhaps Aquilonia is more Lawful and Cimmeria more Chaotic, the Red Empire of Nehwon Lawful and Lankhmar Chaotic, but the definitions don't fit very well.
 

LuYangShih said:
Elder-Basilisk has interesting points, but they are based on what is inherently a false assumption. The D&D alignment system is not subjective, it is objective. No matter what societal values present, a Chaotic person is always Chaotic, and a Lawful person is always Lawful. This does not change if you take a Chaotic person out of one society and place them in another, and vice versa for the Lawfully aligned person.

Except they're subjective because while a lawful person may always be lawful and a chaotic person always chaotic regardless of the society they are in (which wasn't what EB was saying anyway), no two people can agree what chaotic and lawful mean.

So it's almost impossible to answer your question.

IMC elvish society is chaotic because the social structures are fluid and changeable and not bound by tradition, even if there is a degree of placement in society by birthright.

Most of my human societies are lawful as they and more interested in the structures of law than concerns of morality beyond that.

So just because the elves have laws and nobles, doesn't make them lawful.
 

Actually, of the interpretations I consider, the first two are objective. The necessary relativity of the latter options was presented in order to demonstrate that they're not viable meanings for Law/Chaos in D&D. The real problem is that the D&D notions of Law and Chaos arbitrarily bind together factors which actually correlate negatively IRL and consequently are incoherent.

This is amply demonstrated if you consider which societies Scarbobank describes as deserving lawful/chaotic monikers:
I think that if you live in a society where you can rise, by your own merit, hard work and/or cleverness, from the humblest of beginnings to become socially influential, wealthy and/or politically powerful, chances are that's a "Chaotic" culture. If, however, the nature of your ancestors determines your future (commoners only begetting commoners, aristocrats siring nobility, ranchers raising cow men and not sheep herders, et cetera) then it's likely that "Lawful" is the tag that your society will carry.
side by side with the societies that Dr. Strangemonkey describes as chaotic:
From all I've heard and read, a most dangerous contingent condition, the Comanche seem to have been a good model of a pretty successful chaotic society.

Lots of bands with pretty different values that had the capacity to join together for massive projects but lacked the coherence to ever really formulate treaties or stable institutions.

Early Germans would have been similar. Remember that Kings among them were originally temporary elected officials similar, in some ways, to Roman Dictators.

You'll notice that the two of them describe entirely different, and often conflicting notions of law and chaos.

According to Scarbobanc, the defining factor is social mobility and the power of entrenched tradition. According to Dr. Strangemonkey, the important factor is the coherence to formulate treaties and/or stable institutions. Both of these interpretations have deep roots within fantasy literature and the history of D&D. Unfortunately, there is no real correspondence between stable institutions and social mobility as can be demonstrated by looking at a few examples.

I think real life examples are better than examples from fantasy literature for several reasons. First, a lot of fantasy literature is shallow and unrealistic in its portrayals of cultures. Second, fantasy literature generally exists to tell a story rather than as an ethnographic study. As such, the institutions and culture of a society will generally be described only in a time of crisis and only as they impact the particular individuals who the story follows. I read all of David Gemmel's Druss books but I couldn't tell you much about the cultures and societies that Druss visited. Finally, much fantasy literature is based upon real world legends and history. I've read all of the Chronicles of Narnia but I couldn't really say a whole lot about the culture and society of Calormen. They keep slaves. They're ruled by a Tisroc who's usually rather machiavellian. They worship Tash. They're a highly stratified society. They seem to be based off of a blending of the Ottoman Empire with Arabian Nights and colored villainous. It's not a lot to go on. In David Gemmel's other books, for instance, we find a blending of the Arthurian legend with the society of Imperial Rome and the rise of Julius Ceasar. However, if I cut out the middleman and use real-world examples, I get ones we have a whole lot more complete information about.

However, to start the examples, let's use some classic fantasy examples. The Noldor of the First Age live in a rather highly stratified society. They are ruled by kings and authority and power seem to travel very strictly along lines of inheritance. They have strong laws (such as those keeping Gondolin the hidden city). They have institutions (the high king of the Noldor, the league of Maehdros (IIRC), the guards and armies of the various cities, etc). They are disciplined in battle. They take oaths very seriously. All told, they sound pretty lawful according to Dr. Strangemonkey's definition.

However, when Finrod Felagund dies, Turin Turambar eventually becomes the leader of Nagrothrond because of his consumate skill. Even though he isn't an elf, he is able to rise from humble beginnings as an outcast and a bandit to be the ruler of one of the great elven cities. Similarly, after the death of Turgon in the fall of Gondolin, it is Tuor--another man who rose from a humble warrior living the life of an outlaw to become the leader of a group of elves--who leads them to the havens. So, according to Scarbobanc's definition, they're chaotic.

Similarly, the United States has a longer history of stable government than almost any other contemporary country in the world. It has strong institutions which proved successful. Dr. Strangemonkey: lawful. But it is one of the most socially mobile societies in the world--a place where money is enough to give one a place among the elite and a place where fortunes are made and lost regularly. So, by Scarbobanc, we're chaotic.

Similarly, the medieval Holy Roman Empire had notoriously weak and ineffectual institutions and was regularly defied by its powerful princes and even some of its cities. And the cities and princes and robber barons warred among themselves quite regularly. By Dr. Strangemonkey's standards, they're chaotic. But they had a highly stratified society divided between the nobility and the peasants and even in the cities, the patriciate and the guilds generally controlled the city councils. There was very little social mobility. So, by Scarbobanc's standards, they're lawful.

The D&D ideas of Law and Chaos clearly include both Scarbobanc and Dr. Strangemonkey's ideas. (Scarbobanc's standard is probably why elves are considered Chaotic and Dr. Strangemonkey's standard is why places like Cormyr are considered lawful). In fact, I suspect it includes quite a few more ideas. The problem is that none of these ideas properly belong together. Societies which are prime examples of one lawful attribute may equally embody a different Chaotic attribute. Similarly, people who emobdy a Chaotic attribute frequently embody lawful attributes as well. If it were simply a matter of a small degree of one kind of lawfulness coupled with a bit of chaoticness, it might be enough to simply throw up one's hands and say "they're neutral." But we're talking about societies embodying both extremes (as societies go) of Lawfulness and extremes of Chaos. If those regularly coexist (and they seem to do so in real life as well as in fantasy literature), it's a good indication that Law and Chaos may be incoherent and explanatorily impotent as descriptions of societies or people.

Now, a fair amount of that can be applied to ideas of good and evil as well. Most societies after all, have done things which are emblematic of evil and things which are emblems of good. Americans sent smallpox blankets to Indians but rescued the Jews from concentration camps. Etc. Etc. If it doesn't make ideas of good and evil incoherent or inapplicable to society, why would it do that to ideas of law and chaos?

For one thing, ideas of good and evil have a connative, evaluative element that ideas of law and chaos lack (purporting to be merely descriptive). This gives them a dimension of usefulness beyond description. Even if we can't say that the US is good or evil, we can still say that particular actions or elements of its history are good or evil (slavery=evil, emancipation=good is the common example) and have that be meaningful. And we can say that many of the people in a particular country are good or evil and have an idea what that means--an idea which is consistent with our prior evaluations of actions. For another, good and evil have moderately clear (at least in various communities--the particulars may differ from community to community but most of them at least have a moderately coherent idea of what they think is good and what they think is evil) and massively important meanings in real life. Law and Chaos don't. Lots of times, people will say, "I did it because it was the right thing to do." Or they will refuse to do something because it's wrong/evil. I've yet to meet anyone who refused to do something because it would be Chaotic. Or anyone who meant Lawful in the D&D sense when she said "it was the lawful thing to do." D&D ideas of Law and Chaos are artificial constructs without real world analogs. It might well be possible to analyze them philosophically and come up with some kind of scheme to rationalize them and make them coherent enough to be used for something. But since, unlike good and evil, nobody really cares about them IRL, there's no reason to bother. D&D games are much better off without them.

LuYangShih said:
Elder-Basilisk has interesting points, but they are based on what is inherently a false assumption. The D&D alignment system is not subjective, it is objective. No matter what societal values present, a Chaotic person is always Chaotic, and a Lawful person is always Lawful. This does not change if you take a Chaotic person out of one society and place them in another, and vice versa for the Lawfully aligned person.

PS

Why use examples from the real world? This is D&D. Examples from fantasy literature or movies would be much better.
 
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Olive said:
Except they're subjective because while a lawful person may always be lawful and a chaotic person always chaotic regardless of the society they are in (which wasn't what EB was saying anyway), no two people can agree what chaotic and lawful mean.

No, I disagree (respectfully). In DnD, the alignments are absolute, and not subjective. Just because we on a message board, cannot agree as to what consitutes "chaotic" or "Lawful" behaviour in the game in general, does not preclude such absolutism in a specific game. In fact, IMO, it is required by the game as it is written. A chaotic cleric cannot cast spells with the [Law] descriptor. Therefore, it is a Good Thing (tm) if the DM makes it clear at the outset of the game, just what constitutes Good/Evil/Chaotic/Lawful behaviour.

Not that it should have any major bearing on how the players play their characters, but it helps to define how the world functions, the outlook of the gods, and just how things "hang" together.

I do agree that this question's will have nearly as many answers as there are posters, which in large part is due to the lack of focus given to this aspect of the game by the designers in all areas (Law vs Chaos). Few spells, few if any PrC (compare Paladin-Blackguard, Assassin, ...).
 

Elder Basilisk, very insightful piece there.

Would you consider it possible, if we were to use Dr Strangemonkey's definition, that there is actually nothing hindering a group of chaotic individuals to build a lawful society? Therefore, the society built by the elves can be regarded as lawful, but the elves themselves as individuals are chaotic?

Just as occasional minor acts of evil do not make a Good character Evil, why should the occasional lawful act make a Chaotic creature Lawful? Should not the same standard be applied to societies?

The extremes present in societies with regards to Law/Chaos can be present as well with regards to Evil/Good. This is because societies are collections of diverse individuals and past and present events can have a profound bearing upon the attitudes and laws within, as well as how it deals with other societies. Thus, a society is more likely to have such extremes present, but this does not invalidate applying a measure (albiet a rough one)
 

Example... with a spoiler...sorta.

If you have seen Pirates of the Caribbean feel free to look; otherwise, you have been warned.

I am thinking of the town in the middle of the movie where it is lawless and johnny depp and orlando bloom are looking for clues/a new ship(can't remember, really). Pirates are openly fighting in the streets, making merry and carrying on, women are entertaining or being entertained, and bars were still operating much the same way. Some differences include the poor condition of the town, how dirty it and the people were, and how business was done. I might judge it as CN or CG, depending on the background of the main leader of the place...who I also forget.
 

The wild west comes to mind (not talking history here) - right, wrong, did not matter. You wanted, you took, law was what you said and could change based on anything.
 

I use "lawful" and "chaotic" in the sense of societies to reflect the society's tendency to view things in terms of tradition and precedent vs. expediency and circumstance.

A chaotic society doesn't do things because it's the way they've always done them. They try new things, take risks, have big successes and big failures. They take each day as it comes, and when they make long term plans, they readily modify them if circumstances change.

In contrast, lawful societies rarely take risks, and endeavor to maintain consistency and tradition. They only make changes after careful deliberation, and then only when they must. They make long-term plans, and tend to stick to them unless they appear to be going very wrong.

For example: Holidays. Chaotic societies will reschedule a holiday if it turns out to be at an inconvenient time. Holidays are not for remembrance of past events, but for celebration. Old holidays can be forgotten when their meaning becomes muddy, and new ones declared on the drop of a hat.

Lawful societies are big on ANNUAL holidays, and the date is as important as the meaning. Holidays are often focused on a historical event of some kind, and celebration is secondary to the purpose. Old holidays, whose original purpose has been forgotten, linger on for years or even decades, gradually finding new meaning and purpose.
 

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