Turanil said:
-- So what do you think about it?
if you concentrate on macro historical events, chances are that you might feel like you were wearing a straight-jacket. if, on the other hand, you use those event as background, and give to your character other goals than, say, stopping napoleon from invading russia, chances are you will be much freer.
that said, you can very well run a pseudo history campaign where your PCs do stop napoleon, and the russian invasion never happens, and the european history changes. how? you decide.
historical campaigns don't have to be 100% accurate. modern campaign aren't, and i don't hear many people complaining that the last u.f.o. conspiracy theory doesn't hold water in the real world...
Turanil said:
-- Why historical or pseudo-historical campaigns are boring?
because complaining people either:
1. don't know their history
2. don't have imagination
3. think that since it's written in the book, it really went that way
4. have a monolithical and static version of history
Turanil said:
-- Or does it provide cool opportunities on the contrary?
nothing is cool or dull by itself. it depends on your campaign idea, on your players, and so on.
you could plan a fantastic campaign in real life 17th century caribbean... but if your players hate pirates, everybody will have a rough time.
Turanil said:
-- Tell us of your experiences in such a type of setting?
i never run a full length historical campaign (apart from victorian cthulhu), so i can't really tell. i think, generally speaking, it goes well if everybody accepts the fact that the GM does not have an encyclopaedia in his brain, and he doesn't know everything. if he screws something up, after doing some research, then who cares?
and even if you calim something quite inaccurate, who says that your campaign world isn't in fact, an alternate earth? sure, they didn't have electric light in the street, in RW 1890s london... but if your version of that setting has, well, then maybe there is something more going on, than simple ignorance on your behalf.
Turanil said:
-- What supernatural stuff could be added that wouldn't break the suspension of disbelief for play in a pseudo-mythical Europe of the Dark Ages?
i think it's not a matter of suspension of disbelief, but a matter of internal logic and realism.
if your middle ages europe is filled with magical items and dragons, there's no way that it's gonna feel like the RW middle age europe... so you should expect your players to rise theyr eyebrows if you make any claim of the contrary