Philotomy Jurament
First Post
delericho said:I, too, believe the 3.5e rules are not really suited for low-magic play.
Put me in this camp, too. With standard 3E rules, low magic doesn't work well; you have to revamp a bunch of things: spells, magic-items being assumed in CRs and ELs, et cetera. Sure, it can be done, but why bother? I'd go with another system.
True20 would be at the top of my list of possible systems for low-magic play, too.Games like True20 (with an AC that scales with level, armor that adds to toughness, and damage saves rather than HP) are better suited for such styles of play.